| void .ctor(int ) | Public+1 flags | — | 0x04 |
| void Set(int , const Bone& ) | Public | — | 0x20 |
| Bone& Address(int ) | Public | — | 0x20 |
| Bone Get(int ) | Public | — | 0x20 |
| void System.Collections.Generic.IList`1.Insert(int index, const Bone& item) | 1 flags | | 0x20 |
| void System.Collections.Generic.IList`1.RemoveAt(int index) | 1 flags | | 0x04 |
| int System.Collections.Generic.IList`1.IndexOf(const Bone& item) | 1 flags | | 0x20 |
| Bone System.Collections.Generic.IList`1.get_Item(int index) | 1 flags | | 0x20 |
| void System.Collections.Generic.IList`1.set_Item(int index, const Bone& item) | 1 flags | | 0x20 |
| int System.Collections.Generic.ICollection`1.get_Count() | 1 flags | | 0x04 |
| bool System.Collections.Generic.ICollection`1.get_IsReadOnly() | 1 flags | | 0x01 |
| void System.Collections.Generic.ICollection`1.Clear() | 1 flags | | 0x00 |
| void System.Collections.Generic.ICollection`1.Add(const Bone& item) | 1 flags | | 0x20 |
| bool System.Collections.Generic.ICollection`1.Remove(const Bone& item) | 1 flags | | 0x20 |
| bool System.Collections.Generic.ICollection`1.Contains(const Bone& item) | 1 flags | | 0x20 |
| void System.Collections.Generic.ICollection`1.CopyTo(const Bone[]& array, int arrayIndex) | 1 flags | | 0x08 |
| IEnumerator<UnityEngine.VFX.Utility.VFXHierarchyAttributeMapBinder.Bone> System.Collections.Generic.IEnumerable`1.GetEnumerator() | 1 flags | | 0x08 |
| Bone System.Collections.Generic.IReadOnlyList`1.get_Item(int index) | 1 flags | | 0x20 |
| int System.Collections.Generic.IReadOnlyCollection`1.get_Count() | 1 flags | | 0x04 |