Zdexby TheHolyOneZ
42,610 classes
Class

TextureBlitter

: Object
UnityEngine.UIElements.UIR.TextureBlitter, UnityEngine.UIElementsModule 0x0050 (80 B) inherited 0x0010 UnityEngine.UIElementsModule.dll
implements IDisposable
0x00x0050

Members 9

OffsetSizeNameTypeFlagsDefault
0x08k_TextureIdsint[]PrivateStatic+1 flags—
0x08s_CommitSamplerProfilerMarkerPrivateStatic—
0x08m_SingleBlitBlitInfo[]Private—
0x08m_BlitMaterialMaterialPrivate—
0x08m_PropertiesMaterialPropertyBlockPrivate—
0x10m_ViewportRectIntPrivate—
0x08m_PrevRTRenderTexturePrivate—
0x08m_PendingBlitsList<UnityEngine.UIElements.UIR.TextureBlitter.BlitInfo>Private—
0x01<disposed>k__BackingFieldboolPrivate—
0x00490x07unreflected bytes to end of TextureBlitter

Functions 12

SignatureFlagsNativeParams
bool get_disposed()2 flags—0x01
void set_disposed(bool value)Private+1 flags—0x01
void Dispose()PublicFinal+2 flags—0x00
void Dispose(bool disposing)3 flags—0x01
void .cctor()PrivateStatic+1 flags—0x00
void .ctor(int capacity)Public+1 flags—0x04
void QueueBlit(Texture src, const RectInt& srcRect, const Vector2Int& dstPos, bool addBorder, const Color& tint)Public—0x10
void BlitOneNow(RenderTexture dst, Texture src, const RectInt& srcRect, const Vector2Int& dstPos, bool addBorder, const Color& tint)Public—0x10
void Commit(RenderTexture dst)Public—0x08
void BeginBlit(RenderTexture dst)Private—0x08
void DoBlit(IList<UnityEngine.UIElements.UIR.TextureBlitter.BlitInfo> blitInfos, int startIndex)Private—0x08
void EndBlit()Private—0x00

Used by 1

types with a member, parameter or interface of this type