| void .ctor(const Vector2Int& minSize, const Vector2Int& maxSize, int rowHeightBias) | Public+1 flags | | 0x08 |
| bool TryAllocate(int width, int height, const Alloc2D&& alloc2D) | Public | | 0x30 |
| void Free(const Alloc2D& alloc2D) | Public | | 0x30 |
| void BuildAreas(List<UnityEngine.UIElements.UIR.Allocator2D.Area> areas, const Vector2Int& minSize, const Vector2Int& maxSize) | PrivateStatic | | 0x08 |
| Vector2Int ComputeMaxAllocSize(List<UnityEngine.UIElements.UIR.Allocator2D.Area> areas, int rowHeightBias) | PrivateStatic | | 0x08 |
| Row[] BuildRowArray(int maxRowHeight, int rowHeightBias) | PrivateStatic | | 0x08 |