Zdexby TheHolyOneZ
42,610 classes
Class

ShorthandApplicator

: Object
UnityEngine.UIElements.StyleSheets.ShorthandApplicator, UnityEngine.UIElementsModule 0x0010 (16 B) inherited 0x0010 UnityEngine.UIElementsModule.dll
0x00x0010

Members 4

OffsetSizeNameTypeFlagsDefault
0x08s_TransitionDelayListList<UnityEngine.UIElements.TimeValue>PrivateStatic—
0x08s_TransitionDurationListList<UnityEngine.UIElements.TimeValue>PrivateStatic—
0x08s_TransitionPropertyListList<UnityEngine.UIElements.StylePropertyName>PrivateStatic—
0x08s_TransitionTimingFunctionListList<UnityEngine.UIElements.EasingFunction>PrivateStatic—

Functions 16

SignatureFlagsNativeParams
void ApplyBorderColor(StylePropertyReader reader, const ComputedStyle&& computedStyle)PublicStatic0x58
void ApplyBorderRadius(StylePropertyReader reader, const ComputedStyle&& computedStyle)PublicStatic0x58
void ApplyBorderWidth(StylePropertyReader reader, const ComputedStyle&& computedStyle)PublicStatic0x58
void ApplyFlex(StylePropertyReader reader, const ComputedStyle&& computedStyle)PublicStatic0x58
void ApplyMargin(StylePropertyReader reader, const ComputedStyle&& computedStyle)PublicStatic0x58
void ApplyPadding(StylePropertyReader reader, const ComputedStyle&& computedStyle)PublicStatic0x58
void ApplyTransition(StylePropertyReader reader, const ComputedStyle&& computedStyle)PublicStatic0x58
void ApplyUnityTextOutline(StylePropertyReader reader, const ComputedStyle&& computedStyle)PublicStatic0x58
bool CompileFlexShorthand(StylePropertyReader reader, float grow, float shrink, const Length&& basis)PrivateStatic0x08
void CompileBorderRadius(StylePropertyReader reader, const Length&& top, const Length&& right, const Length&& bottom, const Length&& left)PrivateStatic0x08
void CompileBoxArea(StylePropertyReader reader, const Length&& top, const Length&& right, const Length&& bottom, const Length&& left)PrivateStatic0x08
void CompileBoxArea(StylePropertyReader reader, float top, float right, float bottom, float left)PrivateStatic0x08
void CompileBoxArea(StylePropertyReader reader, const Color&& top, const Color&& right, const Color&& bottom, const Color&& left)PrivateStatic0x10
void CompileTextOutline(StylePropertyReader reader, const Color&& outlineColor, float outlineWidth)PrivateStatic0x10
void CompileTransition(StylePropertyReader reader, List<UnityEngine.UIElements.TimeValue>& outDelay, List<UnityEngine.UIElements.TimeValue>& outDuration, List<UnityEngine.UIElements.StylePropertyName>& outProperty, List<UnityEngine.UIElements.EasingFunction>& outTimingFunction)PrivateStatic0x08
void .cctor()PrivateStatic+1 flags0x00