Zdexby TheHolyOneZ
42,610 classes
Class

ComputedTransitionUtils

: Object
UnityEngine.UIElements.ComputedTransitionUtils, UnityEngine.UIElementsModule 0x0010 (16 B) inherited 0x0010 UnityEngine.UIElementsModule.dll
0x00x0010

Members 1

OffsetSizeNameTypeFlagsDefault
0x08s_ComputedTransitionsBufferList<UnityEngine.UIElements.ComputedTransitionProperty>PrivateStatic—

Functions 13

SignatureFlagsNativeParams
void UpdateComputedTransitions(const ComputedStyle&& computedStyle)Static+1 flags0x58
bool HasTransitionProperty(const ComputedStyle&& computedStyle, const StylePropertyId& id)Static+1 flags0x58
bool GetTransitionProperty(const ComputedStyle&& computedStyle, const StylePropertyId& id, const ComputedTransitionProperty&& result)Static+1 flags0x58
ComputedTransitionProperty[] GetOrComputeTransitionPropertyData(const ComputedStyle&& computedStyle)PrivateStatic0x58
int GetTransitionHashCode(const ComputedStyle&& cs)PrivateStatic0x58
bool SameTransitionProperty(const ComputedStyle&& x, const ComputedStyle&& y)Static+1 flags0x58
bool SameTransitionProperty(List<UnityEngine.UIElements.StylePropertyName> a, List<UnityEngine.UIElements.StylePropertyName> b)PrivateStatic0x08
bool SameTransitionProperty(List<UnityEngine.UIElements.TimeValue> a, List<UnityEngine.UIElements.TimeValue> b)PrivateStatic0x08
void ComputeTransitionPropertyData(const ComputedStyle&& computedStyle, List<UnityEngine.UIElements.ComputedTransitionProperty> outData)PrivateStatic0x58
uint8 GetWrappingTransitionData(List<T> list, int i, const uint8& defaultValue)PrivateStatic—0x08
int ConvertTransitionTime(const TimeValue& time)PrivateStatic0x08
Func<System.Single ConvertTransitionFunction(const EasingMode& mode)PrivateStatic0x08
void .cctor()PrivateStatic+1 flags0x00