Zdexby TheHolyOneZ
42,610 classes
UnityEngine.UI.Shadow, UnityEngine.UI 0x0040 (64 B) inherited 0x0020 UnityEngine.UI.dll
0x00x0040

Members 4

OffsetSizeNameTypeFlagsDefault
0x10m_EffectColorColorPrivate—
0x08m_EffectDistanceVector2Private—
0x01m_UseGraphicAlphaboolPrivate—
—0x04kMaxEffectDistancefloatPrivateStatic+1 flags1142292480
0x00390x07unreflected bytes to end of Shadow
Inherited from BaseMeshEffect 1
OffsetSizeNameTypeFlagsDefault
0x08m_GraphicGraphicPrivate+1 flags—
Inherited from Object 4
OffsetSizeNameTypeFlagsDefault
0x08m_CachedPtrlongPrivate—
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+1 flags—
—0x08objectIsNullMessagestringPrivateStatic+1 flags—
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags—

Functions 10

SignatureFlagsNativeParams
void .ctor()2 flags0x00
Color get_effectColor()Public+1 flags0x10
void set_effectColor(const Color& value)Public+1 flags0x10
Vector2 get_effectDistance()Public+1 flags0x08
void set_effectDistance(const Vector2& value)Public+1 flags0x08
bool get_useGraphicAlpha()Public+1 flags0x01
void set_useGraphicAlpha(bool value)Public+1 flags0x01
void ApplyShadowZeroAlloc(List<UnityEngine.UIVertex> verts, const Color32& color, int start, int end, float x, float y)1 flags0x08
void ApplyShadow(List<UnityEngine.UIVertex> verts, const Color32& color, int start, int end, float x, float y)1 flags0x08
void ModifyMesh(VertexHelper vh)Public+1 flags0x08

Subclasses 1