Zdexby TheHolyOneZ
42,610 classes
Class

SubsystemDescriptorWithProvider[]

: Array : Object
UnityEngine.SubsystemsImplementation.SubsystemDescriptorWithProvider[], UnityEngine.SubsystemsModule 0x0020 (32 B) inherited 0x0020 UnityEngine.SubsystemsModule.dll
0x00x0020

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 49

SignatureFlagsNativeParams
void .ctor(int )Public+1 flags—0x04
void Set(int , SubsystemDescriptorWithProvider )Public—0x08
SubsystemDescriptorWithProvider& Address(int )Public—0x08
SubsystemDescriptorWithProvider Get(int )Public—0x08
void System.Collections.Generic.IList`1.Insert(int index, SubsystemDescriptorWithProvider item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(SubsystemDescriptorWithProvider item)1 flags0x08
SubsystemDescriptorWithProvider System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, SubsystemDescriptorWithProvider item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(SubsystemDescriptorWithProvider item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(SubsystemDescriptorWithProvider item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(SubsystemDescriptorWithProvider item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const SubsystemDescriptorWithProvider[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.SubsystemsImplementation.SubsystemDescriptorWithProvider> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
SubsystemDescriptorWithProvider System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, ISubsystemDescriptor item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(ISubsystemDescriptor item)1 flags0x08
ISubsystemDescriptor System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, ISubsystemDescriptor item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(ISubsystemDescriptor item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(ISubsystemDescriptor item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(ISubsystemDescriptor item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const ISubsystemDescriptor[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.ISubsystemDescriptor> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
ISubsystemDescriptor System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, object item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(object item)1 flags0x08
object System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, object item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(object item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const object[]& array, int arrayIndex)1 flags0x08
IEnumerator<System.Object> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
object System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04