| Vector2 get_position() | Public+1 flags | | 0x08 |
| void set_position(const Vector2& value) | Public+1 flags | | 0x08 |
| float get_rotation() | Public+1 flags | | 0x04 |
| void set_rotation(float value) | Public+1 flags | | 0x04 |
| void MovePosition(const Vector2& position) | Public | | 0x08 |
| void MoveRotation(float angle) | Public | | 0x04 |
| void MoveRotation_Angle(float angle) | Private | | 0x04 |
| Vector2 get_velocity() | Public+1 flags | | 0x08 |
| void set_velocity(const Vector2& value) | Public+1 flags | | 0x08 |
| float get_angularVelocity() | Public+1 flags | | 0x04 |
| void set_angularVelocity(float value) | Public+1 flags | | 0x04 |
| void AddForce(const Vector2& force) | Public | | 0x08 |
| void AddForce(const Vector2& force, const ForceMode2D& mode) | Public | | 0x08 |
| void get_position_Injected(const Vector2&& ret) | Private+1 flags | | 0x08 |
| void set_position_Injected(const Vector2&& value) | Private+1 flags | | 0x08 |
| void MovePosition_Injected(const Vector2&& position) | Private | | 0x08 |
| void get_velocity_Injected(const Vector2&& ret) | Private+1 flags | | 0x08 |
| void set_velocity_Injected(const Vector2&& value) | Private+1 flags | | 0x08 |
| void AddForce_Injected(const Vector2&& force, const ForceMode2D& mode) | Private | | 0x08 |