Zdexby TheHolyOneZ
42,610 classes
Class

Texture2DAtlasDynamic

: Object
UnityEngine.Rendering.Texture2DAtlasDynamic, Unity.RenderPipelines.Core.Runtime 0x0038 (56 B) inherited 0x0010 Unity.RenderPipelines.Core.Runtime.dll
0x00x0038

Members 7

OffsetSizeNameTypeFlagsDefault
0x08m_AtlasTextureRTHandlePrivate—
0x01isAtlasTextureOwnerboolPrivate—
0x00190x03padding / unreflected
0x04m_WidthintPrivate—
0x04m_HeightintPrivate—
0x04m_FormatGraphicsFormatPrivate—
0x08m_AtlasAllocatorAtlasAllocatorDynamicPrivate—
0x08m_AllocationCacheDictionary<System.Int32Private—

Functions 9

SignatureFlagsNativeParams
RTHandle get_AtlasTexture()Public+1 flags0x08
void .ctor(int width, int height, int capacity, const GraphicsFormat& format)Public+1 flags0x04
void .ctor(int width, int height, int capacity, RTHandle atlasTexture)Public+1 flags0x08
void Release()Public0x00
void ResetAllocator()Public0x00
bool AddTexture(CommandBuffer cmd, const Vector4&& scaleOffset, Texture texture)Public0x10
bool IsCached(const Vector4&& scaleOffset, int key)Public0x10
bool EnsureTextureSlot(bool isUploadNeeded, const Vector4&& scaleOffset, int key, int width, int height)Public0x10
void ReleaseTextureSlot(int key)Public0x04