| void GetL1(const SphericalHarmonicsL2& sh, const Vector3&& L1_R, const Vector3&& L1_G, const Vector3&& L1_B) | PublicStatic | — | 0x6C |
| void GetL2(const SphericalHarmonicsL2& sh, const Vector3&& L2_0, const Vector3&& L2_1, const Vector3&& L2_2, const Vector3&& L2_3, const Vector3&& L2_4) | PublicStatic | — | 0x6C |
| void SetL0(const SphericalHarmonicsL2&& sh, const Vector3& L0) | PublicStatic | — | 0x6C |
| void SetL1R(const SphericalHarmonicsL2&& sh, const Vector3& L1_R) | PublicStatic | — | 0x6C |
| void SetL1G(const SphericalHarmonicsL2&& sh, const Vector3& L1_G) | PublicStatic | — | 0x6C |
| void SetL1B(const SphericalHarmonicsL2&& sh, const Vector3& L1_B) | PublicStatic | — | 0x6C |
| void SetL1(const SphericalHarmonicsL2&& sh, const Vector3& L1_R, const Vector3& L1_G, const Vector3& L1_B) | PublicStatic | — | 0x6C |
| void SetCoefficient(const SphericalHarmonicsL2&& sh, int index, const Vector3& coefficient) | PublicStatic | — | 0x6C |
| Vector3 GetCoefficient(const SphericalHarmonicsL2& sh, int index) | PublicStatic | — | 0x6C |
| void .ctor() | Public+1 flags | — | 0x00 |