Class ReloadAttribute : Attribute : Object Path C++ Link UnityEngine.Rendering.ReloadAttribute, Unity.RenderPipelines.Core.Runtime 0x0010 (16 B) inherited 0x0010 Unity.RenderPipelines.Core.Runtime.dll 0x00x0010 Members 0 Show inherited members OffsetSizeNameTypeFlagsDefaultNo reflected members. Functions 3 SignatureFlagsNativeParamsvoid .ctor(const string[]& paths, const Package& package)Public+1 flags—0x08void .ctor(const string& path, const Package& package)Public+1 flags—0x08void .ctor(const string& pathFormat, int rangeMin, int rangeMax, const Package& package)Public+1 flags—0x08 // UnityEngine.Rendering.ReloadAttribute, Unity.RenderPipelines.Core.Runtime // size 0x0010 (16), inherited 0x0010 class ReloadAttribute : public Attribute { public: void .ctor(string[] paths, Package package); [Public SpecialName] void .ctor(string path, Package package); [Public SpecialName] void .ctor(string pathFormat, int rangeMin, int rangeMax, Package package); [Public SpecialName] };