| int get_maxWidth() | PublicStatic+1 flags | | 0x04 |
| int get_maxHeight() | PublicStatic+1 flags | | 0x04 |
| RTHandleProperties get_rtHandleProperties() | PublicStatic+1 flags | | 0x30 |
| RTHandle Alloc(int width, int height, int slices, const DepthBits& depthBufferBits, const GraphicsFormat& colorFormat, const FilterMode& filterMode, const TextureWrapMode& wrapMode, const TextureDimension& dimension, bool enableRandomWrite, bool useMipMap, bool autoGenerateMips, bool isShadowMap, int anisoLevel, float mipMapBias, const MSAASamples& msaaSamples, bool bindTextureMS, bool useDynamicScale, const RenderTextureMemoryless& memoryless, const string& name) | PublicStatic | | 0x08 |
| RTHandle Alloc(int width, int height, const TextureWrapMode& wrapModeU, const TextureWrapMode& wrapModeV, const TextureWrapMode& wrapModeW, int slices, const DepthBits& depthBufferBits, const GraphicsFormat& colorFormat, const FilterMode& filterMode, const TextureDimension& dimension, bool enableRandomWrite, bool useMipMap, bool autoGenerateMips, bool isShadowMap, int anisoLevel, float mipMapBias, const MSAASamples& msaaSamples, bool bindTextureMS, bool useDynamicScale, const RenderTextureMemoryless& memoryless, const string& name) | PublicStatic | | 0x08 |
| RTHandle Alloc(const Vector2& scaleFactor, int slices, const DepthBits& depthBufferBits, const GraphicsFormat& colorFormat, const FilterMode& filterMode, const TextureWrapMode& wrapMode, const TextureDimension& dimension, bool enableRandomWrite, bool useMipMap, bool autoGenerateMips, bool isShadowMap, int anisoLevel, float mipMapBias, const MSAASamples& msaaSamples, bool bindTextureMS, bool useDynamicScale, const RenderTextureMemoryless& memoryless, const string& name) | PublicStatic | | 0x08 |
| RTHandle Alloc(ScaleFunc scaleFunc, int slices, const DepthBits& depthBufferBits, const GraphicsFormat& colorFormat, const FilterMode& filterMode, const TextureWrapMode& wrapMode, const TextureDimension& dimension, bool enableRandomWrite, bool useMipMap, bool autoGenerateMips, bool isShadowMap, int anisoLevel, float mipMapBias, const MSAASamples& msaaSamples, bool bindTextureMS, bool useDynamicScale, const RenderTextureMemoryless& memoryless, const string& name) | PublicStatic | | 0x08 |
| RTHandle Alloc(Texture tex) | PublicStatic | | 0x08 |
| RTHandle Alloc(RenderTexture tex) | PublicStatic | | 0x08 |
| RTHandle Alloc(const RenderTargetIdentifier& tex) | PublicStatic | | 0x28 |
| RTHandle Alloc(const RenderTargetIdentifier& tex, const string& name) | PublicStatic | | 0x28 |
| RTHandle Alloc(RTHandle tex) | PrivateStatic | | 0x08 |
| void Initialize(int width, int height) | PublicStatic | | 0x04 |
| void Release(RTHandle rth) | PublicStatic | | 0x08 |
| void SetHardwareDynamicResolutionState(bool hwDynamicResRequested) | PublicStatic | | 0x01 |
| void SetReferenceSize(int width, int height) | PublicStatic | | 0x04 |
| void ResetReferenceSize(int width, int height) | PublicStatic | | 0x04 |
| Vector2 CalculateRatioAgainstMaxSize(int width, int height) | PublicStatic | | 0x08 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |