| float StandardIlluminantY(float x) | PublicStatic | | 0x04 |
| Vector3 CIExyToLMS(float x, float y) | PublicStatic | | 0x0C |
| Vector3 ComputeColorBalance(float temperature, float tint) | PublicStatic | | 0x0C |
| Vector3 ColorToLift(const Vector4& color) | PublicStatic | | 0x10 |
| Vector3 ColorToInverseGamma(const Vector4& color) | PublicStatic | | 0x10 |
| Vector3 ColorToGain(const Vector4& color) | PublicStatic | | 0x10 |
| float LogCToLinear(float x) | PublicStatic | | 0x04 |
| float LinearToLogC(float x) | PublicStatic | | 0x04 |
| uint ToHex(const Color& c) | PublicStatic | | 0x10 |
| Color ToRGBA(uint hex) | PublicStatic | | 0x10 |