implements IDisposable
0x00x0048
Members 8
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x04 | vertexCountPerCube | int | PublicStatic+1 flags | — | |
| 0x08 | mesh | Mesh | Public | — | |
| 0x08 | vertices | List<UnityEngine.Vector3> | Private | — | |
| 0x08 | indices | List<System.Int32> | Private | — | |
| 0x08 | colors | List<UnityEngine.Color> | Private | — | |
| 0x08 | wireMaterial | Material | Private | — | |
| 0x08 | dottedWireMaterial | Material | Private | — | |
| 0x08 | solidMaterial | Material | Private | — |
Functions 8
| Signature | Flags | Native | Params |
|---|---|---|---|
| void .ctor(int capacity) | Public+1 flags | — | 0x04 |
| void Clear() | Public | — | 0x00 |
| void AddWireCube(const Vector3& center, const Vector3& size, const Color& color) | Public | — | 0x10 |
| void DrawMesh(const Matrix4x4& trs, Material mat, const MeshTopology& topology, const CompareFunction& depthTest, const string& gizmoName) | Private | — | 0x40 |
| void RenderWireframe(const Matrix4x4& trs, const CompareFunction& depthTest, const string& gizmoName) | Public | — | 0x40 |
| void Dispose() | PublicFinal+2 flags | — | 0x00 |
| void .cctor() | PrivateStatic+1 flags | — | 0x00 |
| void <AddWireCube>g__AddEdge|10_0(const Vector3& p1, const Vector3& p2, const <>c__DisplayClass10_0&& ) | Private | — | 0x18 |