| bool get_lightsUseLinearIntensity() | PublicStatic+1 flags | | 0x01 |
| ScriptableObject get_INTERNAL_currentRenderPipeline() | PrivateStatic+1 flags | | 0x08 |
| RenderPipelineAsset get_currentRenderPipeline() | PublicStatic+1 flags | | 0x08 |
| RenderPipelineAsset get_renderPipelineAsset() | PublicStatic+1 flags | | 0x08 |
| void set_renderPipelineAsset(RenderPipelineAsset value) | PublicStatic+1 flags | | 0x08 |
| ScriptableObject get_INTERNAL_defaultRenderPipeline() | PrivateStatic+1 flags | | 0x08 |
| void set_INTERNAL_defaultRenderPipeline(ScriptableObject value) | PrivateStatic+1 flags | | 0x08 |
| RenderPipelineAsset get_defaultRenderPipeline() | PublicStatic+1 flags | | 0x08 |
| void set_defaultRenderPipeline(RenderPipelineAsset value) | PublicStatic+1 flags | | 0x08 |
| BuiltinShaderMode GetShaderMode(const BuiltinShaderType& type) | PublicStatic | | 0x04 |