Zdexby TheHolyOneZ
42,610 classes
Class

ColorUtils

: Object
UnityEngine.Rendering.ColorUtils, Unity.RenderPipelines.Core.Runtime 0x0010 (16 B) inherited 0x0010 Unity.RenderPipelines.Core.Runtime.dll
0x00x0010

Members 2

OffsetSizeNameTypeFlagsDefault
0x04s_LightMeterCalibrationConstantfloatPublicStatic—
0x04s_LensAttenuationfloatPublicStatic—

Functions 16

SignatureFlagsNativeParams
float get_lensImperfectionExposureScale()PublicStatic+1 flags0x04
float StandardIlluminantY(float x)PublicStatic0x04
Vector3 CIExyToLMS(float x, float y)PublicStatic0x0C
Vector3 ColorBalanceToLMSCoeffs(float temperature, float tint)PublicStatic0x0C
ValueTuple<UnityEngine.Vector4 PrepareShadowsMidtonesHighlights(const Vector4&& inShadows, const Vector4&& inMidtones, const Vector4&& inHighlights)PublicStatic0x30
ValueTuple<UnityEngine.Vector4 PrepareLiftGammaGain(const Vector4&& inLift, const Vector4&& inGamma, const Vector4&& inGain)PublicStatic0x30
ValueTuple<UnityEngine.Vector4 PrepareSplitToning(const Vector4&& inShadows, const Vector4&& inHighlights, float balance)PublicStatic0x20
float Luminance(const Color&& color)PublicStatic0x10
float ComputeEV100(float aperture, float shutterSpeed, float ISO)PublicStatic0x04
float ConvertEV100ToExposure(float EV100)PublicStatic0x04
float ConvertExposureToEV100(float exposure)PublicStatic0x04
float ComputeEV100FromAvgLuminance(float avgLuminance)PublicStatic0x04
float ComputeISO(float aperture, float shutterSpeed, float targetEV100)PublicStatic0x04
uint ToHex(const Color& c)PublicStatic0x10
Color ToRGBA(uint hex)PublicStatic0x10
void .cctor()PrivateStatic+1 flags0x00