Zdexby TheHolyOneZ
42,610 classes
Class

BufferedRTHandleSystem

: Object
UnityEngine.Rendering.BufferedRTHandleSystem, Unity.RenderPipelines.Core.Runtime 0x0028 (40 B) inherited 0x0010 Unity.RenderPipelines.Core.Runtime.dll
implements IDisposable
0x00x0028

Members 3

OffsetSizeNameTypeFlagsDefault
0x08m_RTHandlesDictionary<System.Int32Private—
0x08m_RTHandleSystemRTHandleSystemPrivate—
0x01m_DisposedValueboolPrivate—
0x00210x07unreflected bytes to end of BufferedRTHandleSystem

Functions 15

SignatureFlagsNativeParams
int get_maxWidth()Public+1 flags—0x04
int get_maxHeight()Public+1 flags—0x04
RTHandleProperties get_rtHandleProperties()Public+1 flags—0x30
RTHandle GetFrameRT(int bufferId, int frameIndex)Public—0x08
void AllocBuffer(int bufferId, Func<UnityEngine.Rendering.RTHandleSystem allocator, int bufferCount)Public—0x08
void ReleaseBuffer(int bufferId)Public—0x04
void SwapAndSetReferenceSize(int width, int height)Public—0x04
void ResetReferenceSize(int width, int height)Public—0x04
int GetNumFramesAllocated(int bufferId)Public—0x04
Vector2 CalculateRatioAgainstMaxSize(int width, int height)Public—0x08
void Swap()Private—0x00
void Dispose(bool disposing)Private—0x01
void Dispose()PublicFinal+2 flags—0x00
void ReleaseAll()Public—0x00
void .ctor()Public+1 flags—0x00