0x00x0010
Members 4
Functions 17
| Signature | Flags | Native | Params |
|---|---|---|---|
| ProBuilderMesh CreateShape(const ShapeType& shape, const PivotLocation& pivotType) | PublicStatic | 0x08 | |
| ProBuilderMesh GenerateStair(const PivotLocation& pivotType, const Vector3& size, int steps, bool buildSides) | PublicStatic | 0x0C | |
| ProBuilderMesh GenerateCurvedStair(const PivotLocation& pivotType, float stairWidth, float height, float innerRadius, float circumference, int steps, bool buildSides) | PublicStatic | 0x08 | |
| ProBuilderMesh GenerateStair(const PivotLocation& pivotType, int steps, float width, float height, float depth, bool sidesGoToFloor, bool generateBack, bool platformsOnly) | Static+1 flags | 0x08 | |
| ProBuilderMesh GenerateCube(const PivotLocation& pivotType, const Vector3& size) | PublicStatic | 0x0C | |
| ProBuilderMesh GenerateCylinder(const PivotLocation& pivotType, int axisDivisions, float radius, float height, int heightCuts, int smoothing) | PublicStatic | 0x08 | |
| ProBuilderMesh GeneratePrism(const PivotLocation& pivotType, const Vector3& size) | PublicStatic | 0x0C | |
| ProBuilderMesh GenerateDoor(const PivotLocation& pivotType, float totalWidth, float totalHeight, float ledgeHeight, float legWidth, float depth) | PublicStatic | 0x08 | |
| ProBuilderMesh GeneratePlane(const PivotLocation& pivotType, float width, float height, int widthCuts, int heightCuts, const Axis& axis) | PublicStatic | 0x08 | |
| ProBuilderMesh GeneratePipe(const PivotLocation& pivotType, float radius, float height, float thickness, int subdivAxis, int subdivHeight) | PublicStatic | 0x08 | |
| ProBuilderMesh GenerateCone(const PivotLocation& pivotType, float radius, float height, int subdivAxis) | PublicStatic | 0x08 | |
| ProBuilderMesh GenerateArch(const PivotLocation& pivotType, float angle, float radius, float width, float depth, int radialCuts, bool insideFaces, bool outsideFaces, bool frontFaces, bool backFaces, bool endCaps) | PublicStatic | 0x08 | |
| ProBuilderMesh GenerateIcosahedron(const PivotLocation& pivotType, float radius, int subdivisions, bool weldVertices, bool manualUvs) | PublicStatic | 0x08 | |
| Vector3[] SubdivideIcosahedron(const Vector3[]& vertices, float radius) | PrivateStatic | 0x08 | |
| Vector3[] GetCirclePoints(int segments, float radius, float circumference, const Quaternion& rotation, float offset) | PrivateStatic | 0x10 | |
| ProBuilderMesh GenerateTorus(const PivotLocation& pivotType, int rows, int columns, float innerRadius, float outerRadius, bool smooth, float horizontalCircumference, float verticalCircumference, bool manualUvs) | PublicStatic | 0x08 | |
| void .cctor() | PrivateStatic+1 flags | 0x00 |