| Vector2[] PlanarProject(IList<UnityEngine.Vector3> positions, IList<System.Int32> indexes) | PublicStatic | — | 0x08 |
| Vector2[] PlanarProject(IList<UnityEngine.Vector3> positions, IList<System.Int32> indexes, const Vector3& direction) | PublicStatic | — | 0x0C |
| void PlanarProject(IList<UnityEngine.Vector3> positions, IList<System.Int32> indexes, const Vector3& direction, List<UnityEngine.Vector2> results) | Static+1 flags | — | 0x0C |
| void PlanarProject(ProBuilderMesh mesh, int textureGroup, const AutoUnwrapSettings& unwrapSettings) | Static+1 flags | — | 0x20 |
| void PlanarProject(ProBuilderMesh mesh, Face face, const Vector3& projection) | Static+1 flags | — | 0x0C |
| Vector2[] SphericalProject(IList<UnityEngine.Vector3> vertices, IList<System.Int32> indexes) | Static+1 flags | | 0x08 |
| IList<UnityEngine.Vector2> Sort(IList<UnityEngine.Vector2> verts, const SortMethod& method) | Static+1 flags | | 0x08 |
| Vector3 GetTangentToAxis(const ProjectionAxis& axis) | Static+1 flags | | 0x0C |
| Vector3 ProjectionAxisToVector(const ProjectionAxis& axis) | Static+1 flags | | 0x0C |
| ProjectionAxis VectorToProjectionAxis(const Vector3& direction) | Static+1 flags | | 0x0C |
| Plane FindBestPlane(IList<UnityEngine.Vector3> points, IList<System.Int32> indexes) | PublicStatic | | 0x10 |
| Plane FindBestPlane(ProBuilderMesh mesh, int textureGroup) | Static+1 flags | | 0x10 |