| ReadOnlyCollection<UnityEngine.Vector3> get_controlPoints() | Public+1 flags | | 0x08 |
| void SetControlPoints(IList<UnityEngine.Vector3> points) | Public | | 0x08 |
| float get_extrude() | Public+1 flags | | 0x04 |
| void set_extrude(float value) | Public+1 flags | | 0x04 |
| PolyEditMode get_polyEditMode() | 2 flags | | 0x04 |
| void set_polyEditMode(const PolyEditMode& value) | 2 flags | | 0x04 |
| bool get_flipNormals() | Public+1 flags | | 0x01 |
| void set_flipNormals(bool value) | Public+1 flags | | 0x01 |
| ProBuilderMesh get_mesh() | 2 flags | | 0x08 |
| void set_mesh(ProBuilderMesh value) | 2 flags | | 0x08 |
| bool IsSnapEnabled() | Private | | 0x01 |
| void .ctor() | Public+1 flags | | 0x00 |