Zdexby TheHolyOneZ
42,610 classes
Class

SurfaceTopology

: Object
UnityEngine.ProBuilder.MeshOperations.SurfaceTopology, Unity.ProBuilder 0x0010 (16 B) inherited 0x0010 Unity.ProBuilder.dll
0x00x0010

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 11

SignatureFlagsNativeParams
Face[] ToTriangles(ProBuilderMesh mesh, IList<UnityEngine.ProBuilder.Face> faces)PublicStatic—0x08
List<UnityEngine.ProBuilder.FaceRebuildData> BreakFaceIntoTris(Face face, List<UnityEngine.ProBuilder.Vertex> vertices, Dictionary<System.Int32 lookup)PrivateStatic—0x08
WindingOrder GetWindingOrder(ProBuilderMesh mesh, Face face)PublicStatic—0x08
WindingOrder GetWindingOrder(IList<UnityEngine.ProBuilder.Vertex> vertices, IList<System.Int32> indexes)PrivateStatic—0x08
WindingOrder GetWindingOrder(IList<UnityEngine.Vector2> points)PublicStatic—0x08
bool FlipEdge(ProBuilderMesh mesh, Face face)PublicStatic—0x08
ActionResult ConformNormals(ProBuilderMesh mesh, IEnumerable<UnityEngine.ProBuilder.Face> faces)PublicStatic—0x08
void GetWindingFlags(WingedEdge edge, bool flag, Dictionary<UnityEngine.ProBuilder.Face flags)PrivateStatic—0x08
ActionResult ConformOppositeNormal(WingedEdge source)Static+1 flags—0x08
Edge GetCommonEdgeInWindingOrder(WingedEdge wing)PrivateStatic—0x08
void MatchNormal(Face source, Face target, Dictionary<System.Int32 lookup)Static+1 flags—0x08