| Face[] Connect(ProBuilderMesh mesh, IEnumerable<UnityEngine.ProBuilder.Face> faces) | PublicStatic | | 0x08 |
| SimpleTuple<UnityEngine.ProBuilder.Face[] Connect(ProBuilderMesh mesh, IEnumerable<UnityEngine.ProBuilder.Edge> edges) | PublicStatic | | 0x10 |
| int[] Connect(ProBuilderMesh mesh, IList<System.Int32> indexes) | PublicStatic | | 0x08 |
| ActionResult Connect(ProBuilderMesh mesh, IEnumerable<UnityEngine.ProBuilder.Edge> edges, const Face[]& addedFaces, const Edge[]& connections, bool returnFaces, bool returnEdges, HashSet<UnityEngine.ProBuilder.Face> faceMask) | Static+1 flags | | 0x08 |
| List<UnityEngine.ProBuilder.MeshOperations.ConnectFaceRebuildData> ConnectEdgesInFace(Face face, WingedEdge a, WingedEdge b, List<UnityEngine.ProBuilder.Vertex> vertices) | PrivateStatic | | 0x08 |
| List<UnityEngine.ProBuilder.MeshOperations.ConnectFaceRebuildData> ConnectEdgesInFace(Face face, List<UnityEngine.ProBuilder.WingedEdge> edges, List<UnityEngine.ProBuilder.Vertex> vertices) | PrivateStatic | | 0x08 |
| bool InsertVertices(Face face, List<UnityEngine.ProBuilder.WingedEdge> edges, List<UnityEngine.ProBuilder.Vertex> vertices, ConnectFaceRebuildData& data) | PrivateStatic | | 0x08 |
| List<UnityEngine.ProBuilder.MeshOperations.ConnectFaceRebuildData> ConnectIndexesPerFace(Face face, int a, int b, List<UnityEngine.ProBuilder.Vertex> vertices, Dictionary<System.Int32 lookup) | PrivateStatic | | 0x08 |
| List<UnityEngine.ProBuilder.MeshOperations.ConnectFaceRebuildData> ConnectIndexesPerFace(Face face, List<System.Int32> indexes, List<UnityEngine.ProBuilder.Vertex> vertices, Dictionary<System.Int32 lookup, int sharedIndexOffset) | PrivateStatic | | 0x08 |