| void CreateFaceMesh(ProBuilderMesh mesh, Mesh target) | Static+1 flags | | 0x08 |
| void CreateFaceMeshFromFaces(ProBuilderMesh mesh, IList<UnityEngine.ProBuilder.Face> faces, Mesh target) | Static+1 flags | | 0x08 |
| void CreateEdgeMesh(ProBuilderMesh mesh, Mesh target) | Static+1 flags | | 0x08 |
| void CreateEdgeMesh(ProBuilderMesh mesh, Mesh target, const Edge[]& edges) | Static+1 flags | | 0x08 |
| void CreateVertexMesh(ProBuilderMesh mesh, Mesh target) | Static+1 flags | | 0x08 |
| void CreateVertexMesh(ProBuilderMesh mesh, Mesh target, IList<System.Int32> indexes) | Static+1 flags | | 0x08 |
| void CreatePointMesh(const Vector3[]& positions, IList<System.Int32> indexes, Mesh target) | PrivateStatic | | 0x08 |
| void CreatePointBillboardMesh(IList<UnityEngine.Vector3> positions, Mesh target) | Static+1 flags | | 0x08 |
| void CreatePointBillboardMesh(IList<UnityEngine.Vector3> positions, IList<System.Int32> indexes, Mesh target) | PrivateStatic | | 0x08 |
| void CreateEdgeBillboardMesh(ProBuilderMesh mesh, Mesh target) | Static+1 flags | | 0x08 |
| void CreateEdgeBillboardMesh(ProBuilderMesh mesh, Mesh target, ICollection<UnityEngine.ProBuilder.Edge> edges) | Static+1 flags | | 0x08 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |