| IEnumerable<UnityEngine.ProBuilder.Edge> GetSharedVertexHandleEdges(ProBuilderMesh mesh, IEnumerable<UnityEngine.ProBuilder.Edge> edges) | PublicStatic | | 0x08 |
| Edge GetSharedVertexHandleEdge(ProBuilderMesh mesh, const Edge& edge) | PublicStatic | | 0x08 |
| Edge GetEdgeWithSharedVertexHandles(ProBuilderMesh mesh, const Edge& edge) | Static+1 flags | | 0x08 |
| bool ValidateEdge(ProBuilderMesh mesh, const Edge& edge, const SimpleTuple<UnityEngine.ProBuilder.Face& validEdge) | PublicStatic | | 0x10 |
| bool Contains(const Edge[]& edges, const Edge& edge) | Static+1 flags | | 0x08 |
| bool Contains(const Edge[]& edges, int x, int y) | Static+1 flags | | 0x08 |
| int IndexOf(ProBuilderMesh mesh, IList<UnityEngine.ProBuilder.Edge> edges, const Edge& edge) | Static+1 flags | | 0x08 |
| int[] AllTriangles(const Edge[]& edges) | Static+1 flags | | 0x08 |
| Face GetFace(ProBuilderMesh mesh, const Edge& edge) | Static+1 flags | | 0x08 |