Zdexby TheHolyOneZ
42,610 classes
Class

Matrix4x4[][]

: Array : Object
UnityEngine.Matrix4x4[][], UnityEngine.CoreModule 0x0020 (32 B) inherited 0x0020 UnityEngine.CoreModule.dll
0x00x0020

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 289

SignatureFlagsNativeParams
void .ctor(int )Public+1 flags—0x04
void Set(int , const Matrix4x4[]& )Public—0x08
Matrix4x4[] Address(int )Public—0x08
Matrix4x4[] Get(int )Public—0x08
void System.Collections.Generic.IList`1.Insert(int index, const Matrix4x4[]& item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(const Matrix4x4[]& item)1 flags0x08
Matrix4x4[] System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, const Matrix4x4[]& item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(const Matrix4x4[]& item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(const Matrix4x4[]& item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(const Matrix4x4[]& item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const Matrix4x4[][]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.Matrix4x4[]> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
Matrix4x4[] System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, IList<UnityEngine.Matrix4x4> item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(IList<UnityEngine.Matrix4x4> item)1 flags0x08
IList<UnityEngine.Matrix4x4> System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, IList<UnityEngine.Matrix4x4> item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(IList<UnityEngine.Matrix4x4> item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(IList<UnityEngine.Matrix4x4> item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(IList<UnityEngine.Matrix4x4> item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const IList<UnityEngine.Matrix4x4>[]& array, int arrayIndex)1 flags0x08
IEnumerator<System.Collections.Generic.IList<UnityEngine.Matrix4x4>> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
IList<UnityEngine.Matrix4x4> System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, ICollection<UnityEngine.Matrix4x4> item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(ICollection<UnityEngine.Matrix4x4> item)1 flags0x08
ICollection<UnityEngine.Matrix4x4> System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, ICollection<UnityEngine.Matrix4x4> item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(ICollection<UnityEngine.Matrix4x4> item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(ICollection<UnityEngine.Matrix4x4> item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(ICollection<UnityEngine.Matrix4x4> item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const ICollection<UnityEngine.Matrix4x4>[]& array, int arrayIndex)1 flags0x08
IEnumerator<System.Collections.Generic.ICollection<UnityEngine.Matrix4x4>> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
ICollection<UnityEngine.Matrix4x4> System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, IEnumerable<UnityEngine.Matrix4x4> item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(IEnumerable<UnityEngine.Matrix4x4> item)1 flags0x08
IEnumerable<UnityEngine.Matrix4x4> System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, IEnumerable<UnityEngine.Matrix4x4> item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(IEnumerable<UnityEngine.Matrix4x4> item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(IEnumerable<UnityEngine.Matrix4x4> item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(IEnumerable<UnityEngine.Matrix4x4> item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const IEnumerable<UnityEngine.Matrix4x4>[]& array, int arrayIndex)1 flags0x08
IEnumerator<System.Collections.Generic.IEnumerable<UnityEngine.Matrix4x4>> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
IEnumerable<UnityEngine.Matrix4x4> System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, IReadOnlyList<UnityEngine.Matrix4x4> item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(IReadOnlyList<UnityEngine.Matrix4x4> item)1 flags0x08
IReadOnlyList<UnityEngine.Matrix4x4> System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, IReadOnlyList<UnityEngine.Matrix4x4> item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(IReadOnlyList<UnityEngine.Matrix4x4> item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(IReadOnlyList<UnityEngine.Matrix4x4> item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(IReadOnlyList<UnityEngine.Matrix4x4> item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const IReadOnlyList<UnityEngine.Matrix4x4>[]& array, int arrayIndex)1 flags0x08
IEnumerator<System.Collections.Generic.IReadOnlyList<UnityEngine.Matrix4x4>> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
IReadOnlyList<UnityEngine.Matrix4x4> System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, IReadOnlyCollection<UnityEngine.Matrix4x4> item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(IReadOnlyCollection<UnityEngine.Matrix4x4> item)1 flags0x08
IReadOnlyCollection<UnityEngine.Matrix4x4> System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, IReadOnlyCollection<UnityEngine.Matrix4x4> item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(IReadOnlyCollection<UnityEngine.Matrix4x4> item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(IReadOnlyCollection<UnityEngine.Matrix4x4> item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(IReadOnlyCollection<UnityEngine.Matrix4x4> item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const IReadOnlyCollection<UnityEngine.Matrix4x4>[]& array, int arrayIndex)1 flags0x08
IEnumerator<System.Collections.Generic.IReadOnlyCollection<UnityEngine.Matrix4x4>> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
IReadOnlyCollection<UnityEngine.Matrix4x4> System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, IList<UnityEngine.Matrix4x4> item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(IList<UnityEngine.Matrix4x4> item)1 flags0x08
IList<UnityEngine.Matrix4x4> System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, IList<UnityEngine.Matrix4x4> item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(IList<UnityEngine.Matrix4x4> item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(IList<UnityEngine.Matrix4x4> item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(IList<UnityEngine.Matrix4x4> item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const IList<UnityEngine.Matrix4x4>[]& array, int arrayIndex)1 flags0x08
IEnumerator<System.Collections.Generic.IList<UnityEngine.Matrix4x4>> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
IList<UnityEngine.Matrix4x4> System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, ICollection<UnityEngine.Matrix4x4> item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(ICollection<UnityEngine.Matrix4x4> item)1 flags0x08
ICollection<UnityEngine.Matrix4x4> System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, ICollection<UnityEngine.Matrix4x4> item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(ICollection<UnityEngine.Matrix4x4> item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(ICollection<UnityEngine.Matrix4x4> item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(ICollection<UnityEngine.Matrix4x4> item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const ICollection<UnityEngine.Matrix4x4>[]& array, int arrayIndex)1 flags0x08
IEnumerator<System.Collections.Generic.ICollection<UnityEngine.Matrix4x4>> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
ICollection<UnityEngine.Matrix4x4> System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, IEnumerable<UnityEngine.Matrix4x4> item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(IEnumerable<UnityEngine.Matrix4x4> item)1 flags0x08
IEnumerable<UnityEngine.Matrix4x4> System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, IEnumerable<UnityEngine.Matrix4x4> item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(IEnumerable<UnityEngine.Matrix4x4> item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(IEnumerable<UnityEngine.Matrix4x4> item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(IEnumerable<UnityEngine.Matrix4x4> item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const IEnumerable<UnityEngine.Matrix4x4>[]& array, int arrayIndex)1 flags0x08
IEnumerator<System.Collections.Generic.IEnumerable<UnityEngine.Matrix4x4>> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
IEnumerable<UnityEngine.Matrix4x4> System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, IReadOnlyList<UnityEngine.Matrix4x4> item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(IReadOnlyList<UnityEngine.Matrix4x4> item)1 flags0x08
IReadOnlyList<UnityEngine.Matrix4x4> System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, IReadOnlyList<UnityEngine.Matrix4x4> item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(IReadOnlyList<UnityEngine.Matrix4x4> item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(IReadOnlyList<UnityEngine.Matrix4x4> item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(IReadOnlyList<UnityEngine.Matrix4x4> item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const IReadOnlyList<UnityEngine.Matrix4x4>[]& array, int arrayIndex)1 flags0x08
IEnumerator<System.Collections.Generic.IReadOnlyList<UnityEngine.Matrix4x4>> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
IReadOnlyList<UnityEngine.Matrix4x4> System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, IReadOnlyCollection<UnityEngine.Matrix4x4> item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(IReadOnlyCollection<UnityEngine.Matrix4x4> item)1 flags0x08
IReadOnlyCollection<UnityEngine.Matrix4x4> System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, IReadOnlyCollection<UnityEngine.Matrix4x4> item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(IReadOnlyCollection<UnityEngine.Matrix4x4> item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(IReadOnlyCollection<UnityEngine.Matrix4x4> item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(IReadOnlyCollection<UnityEngine.Matrix4x4> item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const IReadOnlyCollection<UnityEngine.Matrix4x4>[]& array, int arrayIndex)1 flags0x08
IEnumerator<System.Collections.Generic.IReadOnlyCollection<UnityEngine.Matrix4x4>> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
IReadOnlyCollection<UnityEngine.Matrix4x4> System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, Array item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(Array item)1 flags0x08
Array System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, Array item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(Array item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(Array item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(Array item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const Array[]& array, int arrayIndex)1 flags0x08
IEnumerator<System.Array> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
Array System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, ICollection item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(ICollection item)1 flags0x08
ICollection System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, ICollection item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(ICollection item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(ICollection item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(ICollection item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const ICollection[]& array, int arrayIndex)1 flags0x08
IEnumerator<System.Collections.ICollection> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
ICollection System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, IEnumerable item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(IEnumerable item)1 flags0x08
IEnumerable System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, IEnumerable item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(IEnumerable item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(IEnumerable item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(IEnumerable item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const IEnumerable[]& array, int arrayIndex)1 flags0x08
IEnumerator<System.Collections.IEnumerable> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
IEnumerable System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, IList item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(IList item)1 flags0x08
IList System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, IList item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(IList item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(IList item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(IList item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const IList[]& array, int arrayIndex)1 flags0x08
IEnumerator<System.Collections.IList> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
IList System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, IStructuralComparable item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(IStructuralComparable item)1 flags0x08
IStructuralComparable System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, IStructuralComparable item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(IStructuralComparable item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(IStructuralComparable item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(IStructuralComparable item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const IStructuralComparable[]& array, int arrayIndex)1 flags0x08
IEnumerator<System.Collections.IStructuralComparable> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
IStructuralComparable System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, IStructuralEquatable item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(IStructuralEquatable item)1 flags0x08
IStructuralEquatable System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, IStructuralEquatable item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(IStructuralEquatable item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(IStructuralEquatable item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(IStructuralEquatable item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const IStructuralEquatable[]& array, int arrayIndex)1 flags0x08
IEnumerator<System.Collections.IStructuralEquatable> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
IStructuralEquatable System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, ICloneable item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(ICloneable item)1 flags0x08
ICloneable System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, ICloneable item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(ICloneable item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(ICloneable item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(ICloneable item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const ICloneable[]& array, int arrayIndex)1 flags0x08
IEnumerator<System.ICloneable> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
ICloneable System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, object item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(object item)1 flags0x08
object System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, object item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(object item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const object[]& array, int arrayIndex)1 flags0x08
IEnumerator<System.Object> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
object System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04