| List<UnityEngine.Localization.Locale> get_Locales() | PublicFinal+3 flags | | 0x08 |
| AsyncOperationHandle get_PreloadOperation() | PublicFinal+3 flags | | 0x18 |
| Locale GetLocale(const LocaleIdentifier& id) | PublicFinal+2 flags | | 0x10 |
| Locale GetLocale(const string& code) | Public | | 0x08 |
| Locale GetLocale(const SystemLanguage& systemLanguage) | Public | | 0x08 |
| void AddLocale(Locale locale) | PublicFinal+2 flags | | 0x08 |
| bool RemoveLocale(Locale locale) | PublicFinal+2 flags | | 0x08 |
| Locale FindFallbackLocale(const LocaleIdentifier& localeIdentifier) | Public | | 0x10 |
| void ResetState() | PublicFinal+2 flags | | 0x00 |
| void .ctor() | Public+1 flags | | 0x00 |