Zdexby TheHolyOneZ
42,610 classes
Class

LocalizedTexture[]

: Array : Object
UnityEngine.Localization.LocalizedTexture[], Unity.Localization 0x0020 (32 B) inherited 0x0020 Unity.Localization.dll
0x00x0020

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 94

SignatureFlagsNativeParams
void .ctor(int )Public+1 flags—0x04
void Set(int , LocalizedTexture )Public—0x08
LocalizedTexture& Address(int )Public—0x08
LocalizedTexture Get(int )Public—0x08
void System.Collections.Generic.IList`1.Insert(int index, LocalizedTexture item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(LocalizedTexture item)1 flags0x08
LocalizedTexture System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, LocalizedTexture item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(LocalizedTexture item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(LocalizedTexture item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(LocalizedTexture item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const LocalizedTexture[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.Localization.LocalizedTexture> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
LocalizedTexture System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, LocalizedAsset<UnityEngine.Texture> item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(LocalizedAsset<UnityEngine.Texture> item)1 flags0x08
LocalizedAsset<UnityEngine.Texture> System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, LocalizedAsset<UnityEngine.Texture> item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(LocalizedAsset<UnityEngine.Texture> item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(LocalizedAsset<UnityEngine.Texture> item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(LocalizedAsset<UnityEngine.Texture> item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const LocalizedAsset<UnityEngine.Texture>[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.Localization.LocalizedAsset<UnityEngine.Texture>> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
LocalizedAsset<UnityEngine.Texture> System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, LocalizedAssetBase item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(LocalizedAssetBase item)1 flags0x08
LocalizedAssetBase System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, LocalizedAssetBase item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(LocalizedAssetBase item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(LocalizedAssetBase item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(LocalizedAssetBase item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const LocalizedAssetBase[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.Localization.LocalizedAssetBase> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
LocalizedAssetBase System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, LocalizedReference item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(LocalizedReference item)1 flags0x08
LocalizedReference System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, LocalizedReference item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(LocalizedReference item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(LocalizedReference item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(LocalizedReference item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const LocalizedReference[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.Localization.LocalizedReference> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
LocalizedReference System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, ISerializationCallbackReceiver item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(ISerializationCallbackReceiver item)1 flags0x08
ISerializationCallbackReceiver System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, ISerializationCallbackReceiver item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(ISerializationCallbackReceiver item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(ISerializationCallbackReceiver item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(ISerializationCallbackReceiver item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const ISerializationCallbackReceiver[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.ISerializationCallbackReceiver> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
ISerializationCallbackReceiver System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, object item)1 flags—0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags—0x04
int System.Collections.Generic.IList`1.IndexOf(object item)1 flags0x08
object System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, object item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(object item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const object[]& array, int arrayIndex)1 flags0x08
IEnumerator<System.Object> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
object System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04