| void .ctor(int ) | Public+1 flags | — | 0x04 |
| void Set(int , LocalizedTexture ) | Public | — | 0x08 |
| LocalizedTexture& Address(int ) | Public | — | 0x08 |
| LocalizedTexture Get(int ) | Public | — | 0x08 |
| void System.Collections.Generic.IList`1.Insert(int index, LocalizedTexture item) | 1 flags | | 0x08 |
| void System.Collections.Generic.IList`1.RemoveAt(int index) | 1 flags | | 0x04 |
| int System.Collections.Generic.IList`1.IndexOf(LocalizedTexture item) | 1 flags | | 0x08 |
| LocalizedTexture System.Collections.Generic.IList`1.get_Item(int index) | 1 flags | | 0x08 |
| void System.Collections.Generic.IList`1.set_Item(int index, LocalizedTexture item) | 1 flags | | 0x08 |
| int System.Collections.Generic.ICollection`1.get_Count() | 1 flags | | 0x04 |
| bool System.Collections.Generic.ICollection`1.get_IsReadOnly() | 1 flags | | 0x01 |
| void System.Collections.Generic.ICollection`1.Clear() | 1 flags | | 0x00 |
| void System.Collections.Generic.ICollection`1.Add(LocalizedTexture item) | 1 flags | | 0x08 |
| bool System.Collections.Generic.ICollection`1.Remove(LocalizedTexture item) | 1 flags | | 0x08 |
| bool System.Collections.Generic.ICollection`1.Contains(LocalizedTexture item) | 1 flags | | 0x08 |
| void System.Collections.Generic.ICollection`1.CopyTo(const LocalizedTexture[]& array, int arrayIndex) | 1 flags | | 0x08 |
| IEnumerator<UnityEngine.Localization.LocalizedTexture> System.Collections.Generic.IEnumerable`1.GetEnumerator() | 1 flags | | 0x08 |
| LocalizedTexture System.Collections.Generic.IReadOnlyList`1.get_Item(int index) | 1 flags | | 0x08 |
| int System.Collections.Generic.IReadOnlyCollection`1.get_Count() | 1 flags | | 0x04 |
| void System.Collections.Generic.IList`1.Insert(int index, LocalizedAsset<UnityEngine.Texture> item) | 1 flags | | 0x08 |
| void System.Collections.Generic.IList`1.RemoveAt(int index) | 1 flags | | 0x04 |
| int System.Collections.Generic.IList`1.IndexOf(LocalizedAsset<UnityEngine.Texture> item) | 1 flags | | 0x08 |
| LocalizedAsset<UnityEngine.Texture> System.Collections.Generic.IList`1.get_Item(int index) | 1 flags | | 0x08 |
| void System.Collections.Generic.IList`1.set_Item(int index, LocalizedAsset<UnityEngine.Texture> item) | 1 flags | | 0x08 |
| int System.Collections.Generic.ICollection`1.get_Count() | 1 flags | | 0x04 |
| bool System.Collections.Generic.ICollection`1.get_IsReadOnly() | 1 flags | | 0x01 |
| void System.Collections.Generic.ICollection`1.Clear() | 1 flags | | 0x00 |
| void System.Collections.Generic.ICollection`1.Add(LocalizedAsset<UnityEngine.Texture> item) | 1 flags | | 0x08 |
| bool System.Collections.Generic.ICollection`1.Remove(LocalizedAsset<UnityEngine.Texture> item) | 1 flags | | 0x08 |
| bool System.Collections.Generic.ICollection`1.Contains(LocalizedAsset<UnityEngine.Texture> item) | 1 flags | | 0x08 |
| void System.Collections.Generic.ICollection`1.CopyTo(const LocalizedAsset<UnityEngine.Texture>[]& array, int arrayIndex) | 1 flags | | 0x08 |
| IEnumerator<UnityEngine.Localization.LocalizedAsset<UnityEngine.Texture>> System.Collections.Generic.IEnumerable`1.GetEnumerator() | 1 flags | | 0x08 |
| LocalizedAsset<UnityEngine.Texture> System.Collections.Generic.IReadOnlyList`1.get_Item(int index) | 1 flags | | 0x08 |
| int System.Collections.Generic.IReadOnlyCollection`1.get_Count() | 1 flags | | 0x04 |
| void System.Collections.Generic.IList`1.Insert(int index, LocalizedAssetBase item) | 1 flags | | 0x08 |
| void System.Collections.Generic.IList`1.RemoveAt(int index) | 1 flags | | 0x04 |
| int System.Collections.Generic.IList`1.IndexOf(LocalizedAssetBase item) | 1 flags | | 0x08 |
| LocalizedAssetBase System.Collections.Generic.IList`1.get_Item(int index) | 1 flags | | 0x08 |
| void System.Collections.Generic.IList`1.set_Item(int index, LocalizedAssetBase item) | 1 flags | | 0x08 |
| int System.Collections.Generic.ICollection`1.get_Count() | 1 flags | | 0x04 |
| bool System.Collections.Generic.ICollection`1.get_IsReadOnly() | 1 flags | | 0x01 |
| void System.Collections.Generic.ICollection`1.Clear() | 1 flags | | 0x00 |
| void System.Collections.Generic.ICollection`1.Add(LocalizedAssetBase item) | 1 flags | | 0x08 |
| bool System.Collections.Generic.ICollection`1.Remove(LocalizedAssetBase item) | 1 flags | | 0x08 |
| bool System.Collections.Generic.ICollection`1.Contains(LocalizedAssetBase item) | 1 flags | | 0x08 |
| void System.Collections.Generic.ICollection`1.CopyTo(const LocalizedAssetBase[]& array, int arrayIndex) | 1 flags | | 0x08 |
| IEnumerator<UnityEngine.Localization.LocalizedAssetBase> System.Collections.Generic.IEnumerable`1.GetEnumerator() | 1 flags | | 0x08 |
| LocalizedAssetBase System.Collections.Generic.IReadOnlyList`1.get_Item(int index) | 1 flags | | 0x08 |
| int System.Collections.Generic.IReadOnlyCollection`1.get_Count() | 1 flags | | 0x04 |
| void System.Collections.Generic.IList`1.Insert(int index, LocalizedReference item) | 1 flags | | 0x08 |
| void System.Collections.Generic.IList`1.RemoveAt(int index) | 1 flags | | 0x04 |
| int System.Collections.Generic.IList`1.IndexOf(LocalizedReference item) | 1 flags | | 0x08 |
| LocalizedReference System.Collections.Generic.IList`1.get_Item(int index) | 1 flags | | 0x08 |
| void System.Collections.Generic.IList`1.set_Item(int index, LocalizedReference item) | 1 flags | | 0x08 |
| int System.Collections.Generic.ICollection`1.get_Count() | 1 flags | | 0x04 |
| bool System.Collections.Generic.ICollection`1.get_IsReadOnly() | 1 flags | | 0x01 |
| void System.Collections.Generic.ICollection`1.Clear() | 1 flags | | 0x00 |
| void System.Collections.Generic.ICollection`1.Add(LocalizedReference item) | 1 flags | | 0x08 |
| bool System.Collections.Generic.ICollection`1.Remove(LocalizedReference item) | 1 flags | | 0x08 |
| bool System.Collections.Generic.ICollection`1.Contains(LocalizedReference item) | 1 flags | | 0x08 |
| void System.Collections.Generic.ICollection`1.CopyTo(const LocalizedReference[]& array, int arrayIndex) | 1 flags | | 0x08 |
| IEnumerator<UnityEngine.Localization.LocalizedReference> System.Collections.Generic.IEnumerable`1.GetEnumerator() | 1 flags | | 0x08 |
| LocalizedReference System.Collections.Generic.IReadOnlyList`1.get_Item(int index) | 1 flags | | 0x08 |
| int System.Collections.Generic.IReadOnlyCollection`1.get_Count() | 1 flags | | 0x04 |
| void System.Collections.Generic.IList`1.Insert(int index, ISerializationCallbackReceiver item) | 1 flags | | 0x08 |
| void System.Collections.Generic.IList`1.RemoveAt(int index) | 1 flags | | 0x04 |
| int System.Collections.Generic.IList`1.IndexOf(ISerializationCallbackReceiver item) | 1 flags | | 0x08 |
| ISerializationCallbackReceiver System.Collections.Generic.IList`1.get_Item(int index) | 1 flags | | 0x08 |
| void System.Collections.Generic.IList`1.set_Item(int index, ISerializationCallbackReceiver item) | 1 flags | | 0x08 |
| int System.Collections.Generic.ICollection`1.get_Count() | 1 flags | | 0x04 |
| bool System.Collections.Generic.ICollection`1.get_IsReadOnly() | 1 flags | | 0x01 |
| void System.Collections.Generic.ICollection`1.Clear() | 1 flags | | 0x00 |
| void System.Collections.Generic.ICollection`1.Add(ISerializationCallbackReceiver item) | 1 flags | | 0x08 |
| bool System.Collections.Generic.ICollection`1.Remove(ISerializationCallbackReceiver item) | 1 flags | | 0x08 |
| bool System.Collections.Generic.ICollection`1.Contains(ISerializationCallbackReceiver item) | 1 flags | | 0x08 |
| void System.Collections.Generic.ICollection`1.CopyTo(const ISerializationCallbackReceiver[]& array, int arrayIndex) | 1 flags | | 0x08 |
| IEnumerator<UnityEngine.ISerializationCallbackReceiver> System.Collections.Generic.IEnumerable`1.GetEnumerator() | 1 flags | | 0x08 |
| ISerializationCallbackReceiver System.Collections.Generic.IReadOnlyList`1.get_Item(int index) | 1 flags | | 0x08 |
| int System.Collections.Generic.IReadOnlyCollection`1.get_Count() | 1 flags | | 0x04 |
| void System.Collections.Generic.IList`1.Insert(int index, object item) | 1 flags | — | 0x08 |
| void System.Collections.Generic.IList`1.RemoveAt(int index) | 1 flags | — | 0x04 |
| int System.Collections.Generic.IList`1.IndexOf(object item) | 1 flags | | 0x08 |
| object System.Collections.Generic.IList`1.get_Item(int index) | 1 flags | | 0x08 |
| void System.Collections.Generic.IList`1.set_Item(int index, object item) | 1 flags | | 0x08 |
| int System.Collections.Generic.ICollection`1.get_Count() | 1 flags | | 0x04 |
| bool System.Collections.Generic.ICollection`1.get_IsReadOnly() | 1 flags | | 0x01 |
| void System.Collections.Generic.ICollection`1.Clear() | 1 flags | | 0x00 |
| void System.Collections.Generic.ICollection`1.Add(object item) | 1 flags | | 0x08 |
| bool System.Collections.Generic.ICollection`1.Remove(object item) | 1 flags | | 0x08 |
| bool System.Collections.Generic.ICollection`1.Contains(object item) | 1 flags | | 0x08 |
| void System.Collections.Generic.ICollection`1.CopyTo(const object[]& array, int arrayIndex) | 1 flags | | 0x08 |
| IEnumerator<System.Object> System.Collections.Generic.IEnumerable`1.GetEnumerator() | 1 flags | | 0x08 |
| object System.Collections.Generic.IReadOnlyList`1.get_Item(int index) | 1 flags | | 0x08 |
| int System.Collections.Generic.IReadOnlyCollection`1.get_Count() | 1 flags | | 0x04 |