Zdexby TheHolyOneZ
42,610 classes
Class

EyesControl

: InputControl`1 : InputControl : Object
UnityEngine.InputSystem.XR.EyesControl, Unity.InputSystem 0x01D0 (464 B) inherited 0x0198 Unity.InputSystem.dll
0x00x01D0

Members 7

OffsetSizeNameTypeFlagsDefault
0x08<leftEyePosition>k__BackingFieldVector3ControlPrivate—
0x08<leftEyeRotation>k__BackingFieldQuaternionControlPrivate—
0x08<rightEyePosition>k__BackingFieldVector3ControlPrivate—
0x08<rightEyeRotation>k__BackingFieldQuaternionControlPrivate—
0x08<fixationPoint>k__BackingFieldVector3ControlPrivate—
0x08<leftEyeOpenAmount>k__BackingFieldAxisControlPrivate—
0x08<rightEyeOpenAmount>k__BackingFieldAxisControlPrivate—
Inherited from InputControl`1 4
OffsetSizeNameTypeFlagsDefault
0x18m_ProcessorStackInlinedArray<UnityEngine.InputSystem.InputProcessor<UnityEngine.InputSystem.XR.Eyes>>1 flags—
0x4Cm_CachedValueEyesPrivate—
0x4Cm_UnprocessedCachedValueEyesPrivate—
0x01evaluateProcessorsEveryReadbool1 flags—
Inherited from InputControl 24
OffsetSizeNameTypeFlagsDefault
0x10m_StateBlockInputStateBlock1 flags—
0x10m_NameInternedString1 flags—
0x08m_Pathstring1 flags—
0x08m_DisplayNamestring1 flags—
0x08m_DisplayNameFromLayoutstring1 flags—
0x08m_ShortDisplayNamestring1 flags—
0x08m_ShortDisplayNameFromLayoutstring1 flags—
0x10m_LayoutInternedString1 flags—
0x10m_VariantsInternedString1 flags—
0x08m_DeviceInputDevice1 flags—
0x08m_ParentInputControl1 flags—
0x04m_UsageCountint1 flags—
0x04m_UsageStartIndexint1 flags—
0x04m_AliasCountint1 flags—
0x04m_AliasStartIndexint1 flags—
0x04m_ChildCountint1 flags—
0x04m_ChildStartIndexint1 flags—
0x04m_ControlFlagsControlFlags1 flags—
0x01m_CachedValueIsStalebool1 flags—
0x01m_UnprocessedCachedValueIsStalebool1 flags—
0x00A60x02padding / unreflected
0x10m_DefaultStatePrimitiveValue1 flags—
0x10m_MinValuePrimitiveValue1 flags—
0x10m_MaxValuePrimitiveValue1 flags—
0x04m_OptimizedControlDataTypeFourCC1 flags—

Functions 18

SignatureFlagsNativeParams
Vector3Control get_leftEyePosition()Public+1 flags0x08
void set_leftEyePosition(Vector3Control value)Public+1 flags0x08
QuaternionControl get_leftEyeRotation()Public+1 flags0x08
void set_leftEyeRotation(QuaternionControl value)Public+1 flags0x08
Vector3Control get_rightEyePosition()Public+1 flags0x08
void set_rightEyePosition(Vector3Control value)Public+1 flags0x08
QuaternionControl get_rightEyeRotation()Public+1 flags0x08
void set_rightEyeRotation(QuaternionControl value)Public+1 flags0x08
Vector3Control get_fixationPoint()Public+1 flags0x08
void set_fixationPoint(Vector3Control value)Public+1 flags0x08
AxisControl get_leftEyeOpenAmount()Public+1 flags0x08
void set_leftEyeOpenAmount(AxisControl value)Public+1 flags0x08
AxisControl get_rightEyeOpenAmount()Public+1 flags0x08
void set_rightEyeOpenAmount(AxisControl value)Public+1 flags0x08
void FinishSetup()2 flags0x00
Eyes ReadUnprocessedValueFromState(const Void*& statePtr)Public+1 flags0x4C
void WriteValueIntoState(const Eyes& value, const Void*& statePtr)Public+1 flags0x4C
void .ctor()Public+1 flags0x00