| int AllocateDeviceId() | Public+3 flags | — | 0x04 |
| void Update(const InputUpdateType& type) | Public+3 flags | — | 0x04 |
| void QueueEvent(const InputEvent*& ptr) | Public+3 flags | — | 0x00 |
| long DeviceCommand(int deviceId, const InputDeviceCommand*& commandPtr) | Public+3 flags | — | 0x08 |
| InputUpdateDelegate get_onUpdate() | Public+4 flags | — | 0x08 |
| void set_onUpdate(InputUpdateDelegate value) | Public+4 flags | — | 0x08 |
| Action<UnityEngine.InputSystem.LowLevel.InputUpdateType> get_onBeforeUpdate() | Public+4 flags | — | 0x08 |
| void set_onBeforeUpdate(Action<UnityEngine.InputSystem.LowLevel.InputUpdateType> value) | Public+4 flags | — | 0x08 |
| Func<UnityEngine.InputSystem.LowLevel.InputUpdateType get_onShouldRunUpdate() | Public+4 flags | — | 0x08 |
| void set_onShouldRunUpdate(Func<UnityEngine.InputSystem.LowLevel.InputUpdateType value) | Public+4 flags | — | 0x08 |
| Action<System.Int32 get_onDeviceDiscovered() | Public+4 flags | — | 0x08 |
| void set_onDeviceDiscovered(Action<System.Int32 value) | Public+4 flags | — | 0x08 |
| Action<System.Boolean> get_onPlayerFocusChanged() | Public+4 flags | — | 0x08 |
| void set_onPlayerFocusChanged(Action<System.Boolean> value) | Public+4 flags | — | 0x08 |
| bool get_isPlayerFocused() | Public+4 flags | — | 0x01 |
| Action get_onShutdown() | Public+4 flags | — | 0x08 |
| void set_onShutdown(Action value) | Public+4 flags | — | 0x08 |
| float get_pollingFrequency() | Public+4 flags | — | 0x04 |
| void set_pollingFrequency(float value) | Public+4 flags | — | 0x04 |
| double get_currentTime() | Public+4 flags | — | 0x08 |
| double get_currentTimeForFixedUpdate() | Public+4 flags | — | 0x08 |
| float get_unscaledGameTime() | Public+4 flags | — | 0x04 |
| double get_currentTimeOffsetToRealtimeSinceStartup() | Public+4 flags | — | 0x08 |
| bool get_runInBackground() | Public+4 flags | — | 0x01 |
| void set_runInBackground(bool value) | Public+4 flags | — | 0x01 |
| Vector2 get_screenSize() | Public+4 flags | — | 0x08 |
| ScreenOrientation get_screenOrientation() | Public+4 flags | — | 0x04 |
| bool get_isInBatchMode() | Public+4 flags | — | 0x01 |