implements IGamepad>, mscorlib, IGamepad>, mscorlib, IEnumerable`1, IReadOnlyList`1, IReadOnlyCollection`1
0x00x0020
Members 0
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| No reflected members. | |||||
Functions 94
| Signature | Flags | Native | Params |
|---|---|---|---|
| void .ctor(int ) | Public+1 flags | — | 0x04 |
| void Set(int , Gamepad ) | Public | — | 0x08 |
| Gamepad& Address(int ) | Public | — | 0x08 |
| Gamepad Get(int ) | Public | — | 0x08 |
| void System.Collections.Generic.IList`1.Insert(int index, Gamepad item) | 1 flags | 0x08 | |
| void System.Collections.Generic.IList`1.RemoveAt(int index) | 1 flags | 0x04 | |
| int System.Collections.Generic.IList`1.IndexOf(Gamepad item) | 1 flags | 0x08 | |
| Gamepad System.Collections.Generic.IList`1.get_Item(int index) | 1 flags | 0x08 | |
| void System.Collections.Generic.IList`1.set_Item(int index, Gamepad item) | 1 flags | 0x08 | |
| int System.Collections.Generic.ICollection`1.get_Count() | 1 flags | 0x04 | |
| bool System.Collections.Generic.ICollection`1.get_IsReadOnly() | 1 flags | 0x01 | |
| void System.Collections.Generic.ICollection`1.Clear() | 1 flags | 0x00 | |
| void System.Collections.Generic.ICollection`1.Add(Gamepad item) | 1 flags | 0x08 | |
| bool System.Collections.Generic.ICollection`1.Remove(Gamepad item) | 1 flags | 0x08 | |
| bool System.Collections.Generic.ICollection`1.Contains(Gamepad item) | 1 flags | 0x08 | |
| void System.Collections.Generic.ICollection`1.CopyTo(const Gamepad[]& array, int arrayIndex) | 1 flags | 0x08 | |
| IEnumerator<UnityEngine.InputSystem.Gamepad> System.Collections.Generic.IEnumerable`1.GetEnumerator() | 1 flags | 0x08 | |
| Gamepad System.Collections.Generic.IReadOnlyList`1.get_Item(int index) | 1 flags | 0x08 | |
| int System.Collections.Generic.IReadOnlyCollection`1.get_Count() | 1 flags | 0x04 | |
| void System.Collections.Generic.IList`1.Insert(int index, IDualMotorRumble item) | 1 flags | 0x08 | |
| void System.Collections.Generic.IList`1.RemoveAt(int index) | 1 flags | 0x04 | |
| int System.Collections.Generic.IList`1.IndexOf(IDualMotorRumble item) | 1 flags | 0x08 | |
| IDualMotorRumble System.Collections.Generic.IList`1.get_Item(int index) | 1 flags | 0x08 | |
| void System.Collections.Generic.IList`1.set_Item(int index, IDualMotorRumble item) | 1 flags | 0x08 | |
| int System.Collections.Generic.ICollection`1.get_Count() | 1 flags | 0x04 | |
| bool System.Collections.Generic.ICollection`1.get_IsReadOnly() | 1 flags | 0x01 | |
| void System.Collections.Generic.ICollection`1.Clear() | 1 flags | 0x00 | |
| void System.Collections.Generic.ICollection`1.Add(IDualMotorRumble item) | 1 flags | 0x08 | |
| bool System.Collections.Generic.ICollection`1.Remove(IDualMotorRumble item) | 1 flags | 0x08 | |
| bool System.Collections.Generic.ICollection`1.Contains(IDualMotorRumble item) | 1 flags | 0x08 | |
| void System.Collections.Generic.ICollection`1.CopyTo(const IDualMotorRumble[]& array, int arrayIndex) | 1 flags | 0x08 | |
| IEnumerator<UnityEngine.InputSystem.Haptics.IDualMotorRumble> System.Collections.Generic.IEnumerable`1.GetEnumerator() | 1 flags | 0x08 | |
| IDualMotorRumble System.Collections.Generic.IReadOnlyList`1.get_Item(int index) | 1 flags | 0x08 | |
| int System.Collections.Generic.IReadOnlyCollection`1.get_Count() | 1 flags | 0x04 | |
| void System.Collections.Generic.IList`1.Insert(int index, IHaptics item) | 1 flags | 0x08 | |
| void System.Collections.Generic.IList`1.RemoveAt(int index) | 1 flags | 0x04 | |
| int System.Collections.Generic.IList`1.IndexOf(IHaptics item) | 1 flags | 0x08 | |
| IHaptics System.Collections.Generic.IList`1.get_Item(int index) | 1 flags | 0x08 | |
| void System.Collections.Generic.IList`1.set_Item(int index, IHaptics item) | 1 flags | 0x08 | |
| int System.Collections.Generic.ICollection`1.get_Count() | 1 flags | 0x04 | |
| bool System.Collections.Generic.ICollection`1.get_IsReadOnly() | 1 flags | 0x01 | |
| void System.Collections.Generic.ICollection`1.Clear() | 1 flags | 0x00 | |
| void System.Collections.Generic.ICollection`1.Add(IHaptics item) | 1 flags | 0x08 | |
| bool System.Collections.Generic.ICollection`1.Remove(IHaptics item) | 1 flags | 0x08 | |
| bool System.Collections.Generic.ICollection`1.Contains(IHaptics item) | 1 flags | 0x08 | |
| void System.Collections.Generic.ICollection`1.CopyTo(const IHaptics[]& array, int arrayIndex) | 1 flags | 0x08 | |
| IEnumerator<UnityEngine.InputSystem.Haptics.IHaptics> System.Collections.Generic.IEnumerable`1.GetEnumerator() | 1 flags | 0x08 | |
| IHaptics System.Collections.Generic.IReadOnlyList`1.get_Item(int index) | 1 flags | 0x08 | |
| int System.Collections.Generic.IReadOnlyCollection`1.get_Count() | 1 flags | 0x04 | |
| void System.Collections.Generic.IList`1.Insert(int index, InputDevice item) | 1 flags | 0x08 | |
| void System.Collections.Generic.IList`1.RemoveAt(int index) | 1 flags | 0x04 | |
| int System.Collections.Generic.IList`1.IndexOf(InputDevice item) | 1 flags | 0x08 | |
| InputDevice System.Collections.Generic.IList`1.get_Item(int index) | 1 flags | 0x08 | |
| void System.Collections.Generic.IList`1.set_Item(int index, InputDevice item) | 1 flags | 0x08 | |
| int System.Collections.Generic.ICollection`1.get_Count() | 1 flags | 0x04 | |
| bool System.Collections.Generic.ICollection`1.get_IsReadOnly() | 1 flags | 0x01 | |
| void System.Collections.Generic.ICollection`1.Clear() | 1 flags | 0x00 | |
| void System.Collections.Generic.ICollection`1.Add(InputDevice item) | 1 flags | 0x08 | |
| bool System.Collections.Generic.ICollection`1.Remove(InputDevice item) | 1 flags | 0x08 | |
| bool System.Collections.Generic.ICollection`1.Contains(InputDevice item) | 1 flags | 0x08 | |
| void System.Collections.Generic.ICollection`1.CopyTo(const InputDevice[]& array, int arrayIndex) | 1 flags | 0x08 | |
| IEnumerator<UnityEngine.InputSystem.InputDevice> System.Collections.Generic.IEnumerable`1.GetEnumerator() | 1 flags | 0x08 | |
| InputDevice System.Collections.Generic.IReadOnlyList`1.get_Item(int index) | 1 flags | 0x08 | |
| int System.Collections.Generic.IReadOnlyCollection`1.get_Count() | 1 flags | 0x04 | |
| void System.Collections.Generic.IList`1.Insert(int index, InputControl item) | 1 flags | 0x08 | |
| void System.Collections.Generic.IList`1.RemoveAt(int index) | 1 flags | 0x04 | |
| int System.Collections.Generic.IList`1.IndexOf(InputControl item) | 1 flags | 0x08 | |
| InputControl System.Collections.Generic.IList`1.get_Item(int index) | 1 flags | 0x08 | |
| void System.Collections.Generic.IList`1.set_Item(int index, InputControl item) | 1 flags | 0x08 | |
| int System.Collections.Generic.ICollection`1.get_Count() | 1 flags | 0x04 | |
| bool System.Collections.Generic.ICollection`1.get_IsReadOnly() | 1 flags | 0x01 | |
| void System.Collections.Generic.ICollection`1.Clear() | 1 flags | 0x00 | |
| void System.Collections.Generic.ICollection`1.Add(InputControl item) | 1 flags | 0x08 | |
| bool System.Collections.Generic.ICollection`1.Remove(InputControl item) | 1 flags | 0x08 | |
| bool System.Collections.Generic.ICollection`1.Contains(InputControl item) | 1 flags | 0x08 | |
| void System.Collections.Generic.ICollection`1.CopyTo(const InputControl[]& array, int arrayIndex) | 1 flags | 0x08 | |
| IEnumerator<UnityEngine.InputSystem.InputControl> System.Collections.Generic.IEnumerable`1.GetEnumerator() | 1 flags | 0x08 | |
| InputControl System.Collections.Generic.IReadOnlyList`1.get_Item(int index) | 1 flags | 0x08 | |
| int System.Collections.Generic.IReadOnlyCollection`1.get_Count() | 1 flags | 0x04 | |
| void System.Collections.Generic.IList`1.Insert(int index, object item) | 1 flags | 0x08 | |
| void System.Collections.Generic.IList`1.RemoveAt(int index) | 1 flags | 0x04 | |
| int System.Collections.Generic.IList`1.IndexOf(object item) | 1 flags | 0x08 | |
| object System.Collections.Generic.IList`1.get_Item(int index) | 1 flags | 0x08 | |
| void System.Collections.Generic.IList`1.set_Item(int index, object item) | 1 flags | 0x08 | |
| int System.Collections.Generic.ICollection`1.get_Count() | 1 flags | 0x04 | |
| bool System.Collections.Generic.ICollection`1.get_IsReadOnly() | 1 flags | 0x01 | |
| void System.Collections.Generic.ICollection`1.Clear() | 1 flags | 0x00 | |
| void System.Collections.Generic.ICollection`1.Add(object item) | 1 flags | 0x08 | |
| bool System.Collections.Generic.ICollection`1.Remove(object item) | 1 flags | 0x08 | |
| bool System.Collections.Generic.ICollection`1.Contains(object item) | 1 flags | 0x08 | |
| void System.Collections.Generic.ICollection`1.CopyTo(const object[]& array, int arrayIndex) | 1 flags | 0x08 | |
| IEnumerator<System.Object> System.Collections.Generic.IEnumerable`1.GetEnumerator() | 1 flags | 0x08 | |
| object System.Collections.Generic.IReadOnlyList`1.get_Item(int index) | 1 flags | 0x08 | |
| int System.Collections.Generic.IReadOnlyCollection`1.get_Count() | 1 flags | 0x04 |