Zdexby TheHolyOneZ
42,610 classes
Class

KeyControl[]

: Array : Object
UnityEngine.InputSystem.Controls.KeyControl[], Unity.InputSystem 0x0020 (32 B) inherited 0x0020 Unity.InputSystem.dll
0x00x0020

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 94

SignatureFlagsNativeParams
void .ctor(int )Public+1 flags—0x04
void Set(int , KeyControl )Public—0x08
KeyControl& Address(int )Public—0x08
KeyControl Get(int )Public—0x08
void System.Collections.Generic.IList`1.Insert(int index, KeyControl item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(KeyControl item)1 flags0x08
KeyControl System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, KeyControl item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(KeyControl item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(KeyControl item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(KeyControl item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const KeyControl[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.InputSystem.Controls.KeyControl> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
KeyControl System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, ButtonControl item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(ButtonControl item)1 flags0x08
ButtonControl System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, ButtonControl item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(ButtonControl item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(ButtonControl item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(ButtonControl item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const ButtonControl[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.InputSystem.Controls.ButtonControl> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
ButtonControl System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, AxisControl item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(AxisControl item)1 flags0x08
AxisControl System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, AxisControl item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(AxisControl item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(AxisControl item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(AxisControl item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const AxisControl[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.InputSystem.Controls.AxisControl> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
AxisControl System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, InputControl<System.Single> item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(InputControl<System.Single> item)1 flags0x08
InputControl<System.Single> System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, InputControl<System.Single> item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(InputControl<System.Single> item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(InputControl<System.Single> item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(InputControl<System.Single> item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const InputControl<System.Single>[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.InputSystem.InputControl<System.Single>> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
InputControl<System.Single> System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, InputControl item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(InputControl item)1 flags0x08
InputControl System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, InputControl item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(InputControl item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(InputControl item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(InputControl item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const InputControl[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.InputSystem.InputControl> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
InputControl System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, object item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(object item)1 flags0x08
object System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, object item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(object item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const object[]& array, int arrayIndex)1 flags0x08
IEnumerator<System.Object> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
object System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04