Zdexby TheHolyOneZ
42,610 classes
Class

Gizmos

: Object
UnityEngine.Gizmos, UnityEngine.CoreModule 0x0010 (16 B) inherited 0x0010 UnityEngine.CoreModule.dll
0x00x0010

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 23

SignatureFlagsNativeParams
void DrawLine(const Vector3& from, const Vector3& to)PublicStatic—0x0C
void DrawWireSphere(const Vector3& center, float radius)PublicStatic—0x0C
void DrawSphere(const Vector3& center, float radius)PublicStatic—0x0C
void DrawWireCube(const Vector3& center, const Vector3& size)PublicStatic—0x0C
void DrawCube(const Vector3& center, const Vector3& size)PublicStatic—0x0C
void DrawMesh(Mesh mesh, int submeshIndex, const Vector3& position, const Quaternion& rotation, const Vector3& scale)PublicStatic—0x10
void DrawWireMesh(Mesh mesh, int submeshIndex, const Vector3& position, const Quaternion& rotation, const Vector3& scale)PublicStatic—0x10
void set_color(const Color& value)PublicStatic+1 flags—0x10
void set_matrix(const Matrix4x4& value)PublicStatic+1 flags—0x40
void DrawRay(const Ray& r)PublicStatic—0x18
void DrawRay(const Vector3& from, const Vector3& direction)PublicStatic0x0C
void DrawMesh(Mesh mesh)PublicStatic0x08
void DrawMesh(Mesh mesh, const Vector3& position, const Quaternion& rotation, const Vector3& scale)PublicStatic0x10
void DrawWireMesh(Mesh mesh, const Vector3& position, const Quaternion& rotation, const Vector3& scale)PublicStatic0x10
void DrawLine_Injected(const Vector3&& from, const Vector3&& to)PrivateStatic0x0C
void DrawWireSphere_Injected(const Vector3&& center, float radius)PrivateStatic0x0C
void DrawSphere_Injected(const Vector3&& center, float radius)PrivateStatic0x0C
void DrawWireCube_Injected(const Vector3&& center, const Vector3&& size)PrivateStatic0x0C
void DrawCube_Injected(const Vector3&& center, const Vector3&& size)PrivateStatic0x0C
void DrawMesh_Injected(Mesh mesh, int submeshIndex, const Vector3&& position, const Quaternion&& rotation, const Vector3&& scale)PrivateStatic0x10
void DrawWireMesh_Injected(Mesh mesh, int submeshIndex, const Vector3&& position, const Quaternion&& rotation, const Vector3&& scale)PrivateStatic0x10
void set_color_Injected(const Color&& value)PrivateStatic+1 flags0x10
void set_matrix_Injected(const Matrix4x4&& value)PrivateStatic+1 flags0x40