| Rect get_visibleRect() | Static+2 flags | — | 0x10 |
| void Internal_Push(const Rect& screenRect, const Vector2& scrollOffset, const Vector2& renderOffset, bool resetOffset) | Static+1 flags | — | 0x10 |
| void Internal_Pop() | Static+1 flags | — | 0x00 |
| int Internal_GetCount() | Static+1 flags | — | 0x04 |
| Vector2 ClipToWindow_Vector2(const Vector2& absolutePos) | PrivateStatic | — | 0x08 |
| Matrix4x4 GetMatrix() | Static+1 flags | — | 0x40 |
| void SetMatrix(const Matrix4x4& m) | Static+1 flags | — | 0x40 |
| void Internal_PushParentClip(const Matrix4x4& objectTransform, const Rect& clipRect) | Static+1 flags | — | 0x40 |
| void Internal_PushParentClip(const Matrix4x4& renderTransform, const Matrix4x4& inputTransform, const Rect& clipRect) | Static+1 flags | — | 0x40 |
| void Internal_PopParentClip() | Static+1 flags | — | 0x00 |
| void Push(const Rect& screenRect, const Vector2& scrollOffset, const Vector2& renderOffset, bool resetOffset) | Static+1 flags | — | 0x10 |
| Vector2 ClipToWindow(const Vector2& absolutePos) | PublicStatic | — | 0x08 |
| void get_visibleRect_Injected(const Rect&& ret) | PrivateStatic+1 flags | — | 0x10 |
| void Internal_Push_Injected(const Rect&& screenRect, const Vector2&& scrollOffset, const Vector2&& renderOffset, bool resetOffset) | PrivateStatic | — | 0x10 |
| void ClipToWindow_Vector2_Injected(const Vector2&& absolutePos, const Vector2&& ret) | PrivateStatic | — | 0x08 |
| void GetMatrix_Injected(const Matrix4x4&& ret) | PrivateStatic | — | 0x40 |
| void SetMatrix_Injected(const Matrix4x4&& m) | PrivateStatic | — | 0x40 |
| void Internal_PushParentClip_Injected(const Matrix4x4&& renderTransform, const Matrix4x4&& inputTransform, const Rect&& clipRect) | PrivateStatic | — | 0x40 |