Zdexby TheHolyOneZ
42,610 classes
Class

CustomRenderTexture[]

: Array : Object
UnityEngine.CustomRenderTexture[], UnityEngine.CoreModule 0x0020 (32 B) inherited 0x0020 UnityEngine.CoreModule.dll
0x00x0020

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 79

SignatureFlagsNativeParams
void .ctor(int )Public+1 flags—0x04
void Set(int , CustomRenderTexture )Public—0x08
CustomRenderTexture& Address(int )Public—0x08
CustomRenderTexture Get(int )Public—0x08
void System.Collections.Generic.IList`1.Insert(int index, CustomRenderTexture item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(CustomRenderTexture item)1 flags0x08
CustomRenderTexture System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, CustomRenderTexture item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(CustomRenderTexture item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(CustomRenderTexture item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(CustomRenderTexture item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const CustomRenderTexture[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.CustomRenderTexture> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
CustomRenderTexture System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, RenderTexture item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(RenderTexture item)1 flags0x08
RenderTexture System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, RenderTexture item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(RenderTexture item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(RenderTexture item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(RenderTexture item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const RenderTexture[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.RenderTexture> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
RenderTexture System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, Texture item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(Texture item)1 flags0x08
Texture System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, Texture item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(Texture item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(Texture item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(Texture item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const Texture[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.Texture> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
Texture System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, Object item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(Object item)1 flags0x08
Object System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, Object item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(Object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(Object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(Object item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const Object[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.Object> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
Object System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, object item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(object item)1 flags0x08
object System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, object item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(object item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const object[]& array, int arrayIndex)1 flags0x08
IEnumerator<System.Object> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
object System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04