| Rect TakeFromDir(const Rect&& rect, float width, const Direction& direction) | PublicStatic | — | 0x10 |
| Rect TakeFromLeft(const Rect&& rect, float width) | PublicStatic | — | 0x10 |
| Rect TakeFromRight(const Rect&& rect, float width) | PublicStatic | — | 0x10 |
| Rect TakeFromTop(const Rect&& rect, float height) | PublicStatic | — | 0x10 |
| Rect TakeFromBottom(const Rect&& rect, float height) | PublicStatic | — | 0x10 |
| Rect SetWidth(const Rect& rect, float width) | PublicStatic | — | 0x10 |
| Rect SetHeight(const Rect& rect, float height) | PublicStatic | — | 0x10 |
| Rect SetSize(const Rect& rect, float width, float height) | PublicStatic | — | 0x10 |
| Rect SetSize(const Rect& rect, float widthAndHeight) | PublicStatic | — | 0x10 |
| Rect SetSize(const Rect& rect, const Vector2& size) | PublicStatic | — | 0x10 |
| Rect HorizontalPadding(const Rect& rect, float padding) | PublicStatic | — | 0x10 |
| Rect HorizontalPadding(const Rect& rect, float left, float right) | PublicStatic | — | 0x10 |
| Rect VerticalPadding(const Rect& rect, float padding) | PublicStatic | — | 0x10 |
| Rect VerticalPadding(const Rect& rect, float top, float bottom) | PublicStatic | | 0x10 |
| Rect Padding(const Rect& rect, float padding) | PublicStatic | | 0x10 |
| Rect Padding(const Rect& rect, float horizontal, float vertical) | PublicStatic | | 0x10 |
| Rect Padding(const Rect& rect, float left, float right, float top, float bottom) | PublicStatic | | 0x10 |
| Rect AlignLeft(const Rect& rect, float width) | PublicStatic | | 0x10 |
| Rect AlignCenter(const Rect& rect, float width) | PublicStatic | | 0x10 |
| Rect AlignCenter(const Rect& rect, float width, float height) | PublicStatic | | 0x10 |
| Rect AlignRight(const Rect& rect, float width) | PublicStatic | | 0x10 |
| Rect AlignRight(const Rect& rect, float width, bool clamp) | PublicStatic | | 0x10 |
| Rect AlignTop(const Rect& rect, float height) | PublicStatic | | 0x10 |
| Rect AlignMiddle(const Rect& rect, float height) | PublicStatic | | 0x10 |
| Rect AlignBottom(const Rect& rect, float height) | PublicStatic | | 0x10 |
| Rect AlignCenterX(const Rect& rect, float width) | PublicStatic | | 0x10 |
| Rect AlignCenterY(const Rect& rect, float height) | PublicStatic | | 0x10 |
| Rect AlignCenterXY(const Rect& rect, float size) | PublicStatic | | 0x10 |
| Rect AlignCenterXY(const Rect& rect, float width, float height) | PublicStatic | | 0x10 |
| Rect Expand(const Rect& rect, float expand) | PublicStatic | | 0x10 |
| Rect Expand(const Rect& rect, float horizontal, float vertical) | PublicStatic | | 0x10 |
| Rect Expand(const Rect& rect, float left, float right, float top, float bottom) | PublicStatic | | 0x10 |
| Rect Split(const Rect& rect, int index, int count) | PublicStatic | | 0x10 |
| Rect SplitVertical(const Rect& rect, int index, int count) | PublicStatic | | 0x10 |
| Rect SplitGrid(const Rect& rect, float width, float height, int index) | PublicStatic | | 0x10 |
| Rect SplitTableGrid(const Rect& rect, int columnCount, float rowHeight, int index) | PublicStatic | | 0x10 |
| Rect SetCenterX(const Rect& rect, float x) | PublicStatic | | 0x10 |
| Rect SetCenterY(const Rect& rect, float y) | PublicStatic | | 0x10 |
| Rect SetCenter(const Rect& rect, float x, float y) | PublicStatic | | 0x10 |
| Rect SetCenter(const Rect& rect, const Vector2& center) | PublicStatic | | 0x10 |
| Rect SetPosition(const Rect& rect, const Vector2& position) | PublicStatic | | 0x10 |
| Rect ResetPosition(const Rect& rect) | PublicStatic | | 0x10 |
| Rect AddPosition(const Rect& rect, const Vector2& move) | PublicStatic | | 0x10 |
| Rect AddPosition(const Rect& rect, float x, float y) | PublicStatic | | 0x10 |
| Rect SetX(const Rect& rect, float x) | PublicStatic | | 0x10 |
| Rect AddX(const Rect& rect, float x) | PublicStatic | | 0x10 |
| Rect SubX(const Rect& rect, float x) | PublicStatic | | 0x10 |
| Rect SetY(const Rect& rect, float y) | PublicStatic | | 0x10 |
| Rect AddY(const Rect& rect, float y) | PublicStatic | | 0x10 |
| Rect SubY(const Rect& rect, float y) | PublicStatic | | 0x10 |
| Rect SetMin(const Rect& rect, const Vector2& min) | PublicStatic | | 0x10 |
| Rect AddMin(const Rect& rect, const Vector2& value) | PublicStatic | | 0x10 |
| Rect SubMin(const Rect& rect, const Vector2& value) | PublicStatic | | 0x10 |
| Rect SetMax(const Rect& rect, const Vector2& max) | PublicStatic | | 0x10 |
| Rect AddMax(const Rect& rect, const Vector2& value) | PublicStatic | | 0x10 |
| Rect SubMax(const Rect& rect, const Vector2& value) | PublicStatic | | 0x10 |
| Rect SetXMin(const Rect& rect, float xMin) | PublicStatic | | 0x10 |
| Rect AddXMin(const Rect& rect, float value) | PublicStatic | | 0x10 |
| Rect SubXMin(const Rect& rect, float value) | PublicStatic | | 0x10 |
| Rect SetXMax(const Rect& rect, float xMax) | PublicStatic | | 0x10 |
| Rect AddXMax(const Rect& rect, float value) | PublicStatic | | 0x10 |
| Rect SubXMax(const Rect& rect, float value) | PublicStatic | | 0x10 |
| Rect SetYMin(const Rect& rect, float yMin) | PublicStatic | | 0x10 |
| Rect AddYMin(const Rect& rect, float value) | PublicStatic | | 0x10 |
| Rect SubYMin(const Rect& rect, float value) | PublicStatic | | 0x10 |
| Rect SetYMax(const Rect& rect, float yMax) | PublicStatic | | 0x10 |
| Rect AddYMax(const Rect& rect, float value) | PublicStatic | | 0x10 |
| Rect SubYMax(const Rect& rect, float value) | PublicStatic | | 0x10 |
| Rect MinWidth(const Rect& rect, float minWidth) | PublicStatic | | 0x10 |
| Rect MaxWidth(const Rect& rect, float maxWidth) | PublicStatic | | 0x10 |
| Rect MinHeight(const Rect& rect, float minHeight) | PublicStatic | | 0x10 |
| Rect MaxHeight(const Rect& rect, float maxHeight) | PublicStatic | | 0x10 |
| Rect ExpandTo(const Rect& rect, const Vector2& pos) | PublicStatic | | 0x10 |