| bool OdinWillSerialize(MemberInfo member, bool serializeUnityFields, ISerializationPolicy policy) | PublicStatic | | 0x08 |
| bool CalculateOdinWillSerialize(MemberInfo member, bool serializeUnityFields, ISerializationPolicy policy) | PrivateStatic | | 0x08 |
| bool GuessIfUnityWillSerialize(MemberInfo member) | PublicStatic | | 0x08 |
| bool GuessIfUnityWillSerializePrivate(MemberInfo member) | PrivateStatic | | 0x08 |
| bool GuessIfUnityWillSerialize(Type type) | PublicStatic | | 0x08 |
| bool GuessIfUnityWillSerializePrivate(Type type) | PrivateStatic | | 0x08 |
| void SerializeUnityObject(Object unityObject, const SerializationData&& data, bool serializeUnityFields, SerializationContext context) | PublicStatic | | 0x40 |
| void SerializeUnityObject(Object unityObject, const string& base64Bytes, List<UnityEngine.Object>& referencedUnityObjects, const DataFormat& format, bool serializeUnityFields, SerializationContext context) | PublicStatic | | 0x08 |
| void SerializeUnityObject(Object unityObject, const byte[]& bytes, List<UnityEngine.Object>& referencedUnityObjects, const DataFormat& format, bool serializeUnityFields, SerializationContext context) | PublicStatic | | 0x08 |
| void SerializeUnityObject(Object unityObject, IDataWriter writer, bool serializeUnityFields) | PublicStatic | | 0x08 |
| void DeserializeUnityObject(Object unityObject, const SerializationData&& data, DeserializationContext context) | PublicStatic | | 0x40 |
| void DeserializeUnityObject(Object unityObject, const SerializationData&& data, DeserializationContext context, bool isPrefabData, List<UnityEngine.Object> prefabInstanceUnityObjects) | PrivateStatic | | 0x40 |
| void DeserializeUnityObject(Object unityObject, const string& base64Bytes, List<UnityEngine.Object>& referencedUnityObjects, const DataFormat& format, DeserializationContext context) | PublicStatic | | 0x08 |
| void DeserializeUnityObject(Object unityObject, const byte[]& bytes, List<UnityEngine.Object>& referencedUnityObjects, const DataFormat& format, DeserializationContext context) | PublicStatic | | 0x08 |
| void DeserializeUnityObject(Object unityObject, IDataReader reader) | PublicStatic | | 0x08 |
| List<System.String> SerializePrefabModifications(List<Sirenix.Serialization.PrefabModification> modifications, List<UnityEngine.Object>& referencedUnityObjects) | PublicStatic | | 0x08 |
| string GetStringFromStreamAndReset(Stream stream) | PrivateStatic | | 0x08 |
| List<Sirenix.Serialization.PrefabModification> DeserializePrefabModifications(List<System.String> modifications, List<UnityEngine.Object> referencedUnityObjects) | PublicStatic | | 0x08 |
| object CreateDefaultUnityInitializedObject(Type type) | PublicStatic | | 0x08 |
| object CreateDefaultUnityInitializedObject(Type type, int depth) | PrivateStatic | | 0x08 |
| void ApplyPrefabModifications(Object unityObject, List<System.String> modificationData, List<UnityEngine.Object> referencedUnityObjects) | PrivateStatic | | 0x08 |
| WeakValueGetter GetCachedUnityMemberGetter(MemberInfo member) | PrivateStatic | | 0x08 |
| WeakValueSetter GetCachedUnityMemberSetter(MemberInfo member) | PrivateStatic | | 0x08 |
| ICache GetCachedUnityWriter(const DataFormat& format, Stream stream, SerializationContext context) | PrivateStatic | | 0x08 |
| ICache GetCachedUnityReader(const DataFormat& format, Stream stream, DeserializationContext context) | PrivateStatic | | 0x08 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |