implements IActivatable
0x00x0098
Members 19
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x01 | Lerp | bool | Public | — | |
| 0x0019 | 0x03 | padding / unreflected | |||
| 0x04 | DeactivateAfterSeconds | float | Public | — | |
| 0x04 | MoveDistance | float | Public | — | |
| 0x04 | MoveDirection | DirectionType | Public | — | |
| 0x04 | MoveSpeed | float | Public | — | |
| 0x002C | 0x04 | padding / unreflected | |||
| 0x08 | MoveSpeedCurve | AnimationCurve | Public | — | |
| 0x01 | ShakeWhileMoving | bool | Public | — | |
| 0x0039 | 0x03 | padding / unreflected | |||
| 0x04 | ShakeStrength | float | Public | — | |
| 0x08 | ActivateOnMoveEndObjs | List<UnityEngine.MonoBehaviour> | Public | — | |
| 0x08 | Source | AudioSource | Public | — | |
| 0x08 | MoveSounds | List<UnityEngine.AudioClip> | Public | — | |
| 0x01 | InActivatedPosition | bool | Public | — | |
| 0x01 | <IsActivated>k__BackingField | bool | Private | — | |
| 0x005A | 0x06 | padding / unreflected | |||
| 0x08 | <LinkedActivatables>k__BackingField | List<IActivatable> | Private | — | |
| 0x08 | ActivateOnMoveEnd | List<IActivatable> | Public | — | |
| 0x08 | OnActivated | Action<IActivatable> | Private | — | |
| 0x08 | OnMoveFinished | Action<MoveOnActivation> | Private | — | |
| 0x0C | startPos | Vector3 | Private | — | |
| 0x008C | 0x04 | padding / unreflected | |||
| 0x08 | moveCor | Coroutine | Private | — | |
Inherited from Object 4
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | m_CachedPtr | long | Private | — | |
| 0x04 | OffsetOfInstanceIDInCPlusPlusObject | int | Static+1 flags | — | |
| — | 0x08 | objectIsNullMessage | string | PrivateStatic+1 flags | — |
| — | 0x08 | cloneDestroyedMessage | string | PrivateStatic+1 flags | — |
Functions 17
| Signature | Flags | Native | Params |
|---|---|---|---|
| bool get_IsActivated() | PublicFinal+3 flags | 0x01 | |
| void set_IsActivated(bool value) | PublicFinal+3 flags | 0x01 | |
| List<IActivatable> get_LinkedActivatables() | PublicFinal+3 flags | 0x08 | |
| void set_LinkedActivatables(List<IActivatable> value) | PublicFinal+3 flags | 0x08 | |
| Vector3 get_ActivatedPos() | Public+1 flags | 0x0C | |
| Vector3 get_DeactivatedPos() | Public+1 flags | 0x0C | |
| void add_OnActivated(Action<IActivatable> value) | PublicFinal+3 flags | 0x08 | |
| void remove_OnActivated(Action<IActivatable> value) | PublicFinal+3 flags | 0x08 | |
| void add_OnMoveFinished(Action<MoveOnActivation> value) | Public+1 flags | 0x08 | |
| void remove_OnMoveFinished(Action<MoveOnActivation> value) | Public+1 flags | 0x08 | |
| void OnDrawGizmosSelected() | Private | 0x00 | |
| void Start() | Private | 0x00 | |
| void Activate(bool active, const object[]& parameters) | PublicFinal+2 flags | 0x08 | |
| void DoMove(bool active) | Public | 0x01 | |
| IEnumerator Move(bool active) | Private | 0x08 | |
| void .ctor() | Public+1 flags | 0x00 | |
| void <Move>b__37_0() | Private | 0x00 |