Zdexby TheHolyOneZ
42,610 classes
Class

HoldMyBandage

: AchievementMono : MonoBehaviour : Behaviour : Component : Object : Object
HoldMyBandage, Assembly-CSharp 0x0060 (96 B) inherited 0x0058 Assembly-CSharp.dll
0x00x0060

Members 1

OffsetSizeNameTypeFlagsDefault
0x08BandageItemsList<Usable>Public—
Inherited from AchievementMono 10
OffsetSizeNameTypeFlagsDefault
0x08APINamestringPublic—
0x08DevDescriptionstringPublic—
0x01IsHiddenboolPublic—
0x01IsDisabledboolPublic—
0x01LogboolPublic—
0x002B0x05padding / unreflected
0x08ProcValuesList<System.Single>Public—
0x01IsPrefabboolPublic+1 flags—
0x00390x07padding / unreflected
0x08IconSpritePublic+1 flags—
0x01IsUnlockedboolPublic—
0x00490x07padding / unreflected
0x08achievementAchievementPrivate—
Inherited from Object 4
OffsetSizeNameTypeFlagsDefault
0x08m_CachedPtrlongPrivate—
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+1 flags—
—0x08objectIsNullMessagestringPrivateStatic+1 flags—
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags—

Functions 5

SignatureFlagsNativeParams
void Awake()2 flags0x00
void GameManagerCC_OnClientPlayerSpawned(Player player)Private0x08
void Player_OnDamaged(Entity entity, StatChange damage)Private0x08
void .ctor()Public+1 flags0x00
bool <Player_OnDamaged>b__3_0(Buff playerBuff)Private0x08