Zdexby TheHolyOneZ
42,610 classes
Class

ByteArraySlicePool

: Object
ExitGames.Client.Photon.ByteArraySlicePool, Photon3Unity3D 0x0028 (40 B) inherited 0x0010 Photon3Unity3D.dll
0x00x0028

Members 3

OffsetSizeNameTypeFlagsDefault
0x04minStackIndexintPrivate—
0x00140x04padding / unreflected
0x08poolTiersStack<ExitGames.Client.Photon.ByteArraySlice>[]2 flags—
0x04allocationCounterintPrivate—
0x00240x04unreflected bytes to end of ByteArraySlicePool

Functions 9

SignatureFlagsNativeParams
int get_MinStackIndex()Public+1 flags0x04
void set_MinStackIndex(int value)Public+1 flags0x04
int get_AllocationCounter()Public+1 flags0x04
void .ctor()Public+1 flags0x00
ByteArraySlice Acquire(const byte[]& buffer, int offset, int count)Public0x08
ByteArraySlice Acquire(int minByteCount)Public0x08
ByteArraySlice PopOrCreate(Stack<ExitGames.Client.Photon.ByteArraySlice> stack, int stackIndex)Private0x08
bool Release(ByteArraySlice slice, int stackIndex)1 flags0x08
void ClearPools(int lower, int upper)Public0x04

Used by 3

types with a member, parameter or interface of this type