| void Reset(TweenerCore<UnityEngine.Quaternion t) | Public+1 flags | | 0x08 |
| void SetFrom(TweenerCore<UnityEngine.Quaternion t, bool isRelative) | Public+1 flags | | 0x08 |
| void SetFrom(TweenerCore<UnityEngine.Quaternion t, const Vector3& fromValue, bool setImmediately, bool isRelative) | Public+1 flags | | 0x0C |
| Vector3 ConvertToStartValue(TweenerCore<UnityEngine.Quaternion t, const Quaternion& value) | Public+1 flags | | 0x10 |
| void SetRelativeEndValue(TweenerCore<UnityEngine.Quaternion t) | Public+1 flags | | 0x08 |
| void SetChangeValue(TweenerCore<UnityEngine.Quaternion t) | Public+1 flags | | 0x08 |
| float GetSpeedBasedDuration(const QuaternionOptions& options, float unitsXSecond, const Vector3& changeValue) | Public+1 flags | | 0x24 |
| void EvaluateAndApply(const QuaternionOptions& options, Tween t, bool isRelative, DOGetter<UnityEngine.Quaternion> getter, DOSetter<UnityEngine.Quaternion> setter, float elapsed, const Vector3& startValue, const Vector3& changeValue, float duration, bool usingInversePosition, int newCompletedSteps, const UpdateNotice& updateNotice) | Public+1 flags | | 0x24 |
| Vector3 GetEulerValForCalculations(TweenerCore<UnityEngine.Quaternion t, const Vector3& val, const Vector3& counterVal) | Private | | 0x0C |
| Vector3 FlipEulerAngles(const Vector3& euler) | Private | | 0x0C |
| void .ctor() | Public+1 flags | | 0x00 |