| Sequence DOGradientColor(Material target, Gradient gradient, float duration) | PublicStatic | — | 0x08 |
| Sequence DOGradientColor(Material target, Gradient gradient, const string& property, float duration) | PublicStatic | | 0x08 |
| CustomYieldInstruction WaitForCompletion(Tween t, bool returnCustomYieldInstruction) | PublicStatic | | 0x08 |
| CustomYieldInstruction WaitForRewind(Tween t, bool returnCustomYieldInstruction) | PublicStatic | | 0x08 |
| CustomYieldInstruction WaitForKill(Tween t, bool returnCustomYieldInstruction) | PublicStatic | | 0x08 |
| CustomYieldInstruction WaitForElapsedLoops(Tween t, int elapsedLoops, bool returnCustomYieldInstruction) | PublicStatic | | 0x08 |
| CustomYieldInstruction WaitForPosition(Tween t, float position, bool returnCustomYieldInstruction) | PublicStatic | | 0x08 |
| CustomYieldInstruction WaitForStart(Tween t, bool returnCustomYieldInstruction) | PublicStatic | | 0x08 |
| TweenerCore<UnityEngine.Vector2 DOOffset(Material target, const Vector2& endValue, int propertyID, float duration) | PublicStatic | | 0x08 |
| TweenerCore<UnityEngine.Vector2 DOTiling(Material target, const Vector2& endValue, int propertyID, float duration) | PublicStatic | | 0x08 |
| Task AsyncWaitForCompletion(Tween t) | PublicStatic | | 0x08 |
| Task AsyncWaitForRewind(Tween t) | PublicStatic | | 0x08 |
| Task AsyncWaitForKill(Tween t) | PublicStatic | | 0x08 |
| Task AsyncWaitForElapsedLoops(Tween t, int elapsedLoops) | PublicStatic | | 0x08 |
| Task AsyncWaitForPosition(Tween t, float position) | PublicStatic | | 0x08 |
| Task AsyncWaitForStart(Tween t) | PublicStatic | | 0x08 |