Zdexby TheHolyOneZ
5,159 classes
Class

USIK_UserStatsLibrary

: UBlueprintFunctionLibrary : UObject
/Script/SteamIntegrationKit.SIK_UserStatsLibrary 0x0028 (40 B) align 8 inherited 0x0028 vtable /Script/SteamIntegrationKit
0x00x0028

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 31

SignatureFlagsNativeParams
bool UpdateAvgRateStat(const FString& StatName, float Value, float Rate)FinalNative+2 flags0x19
bool StoreStats()FinalNative+2 flags0x01
bool SetStatInt(const FString& StatName, int32 Value)FinalNative+2 flags0x15
bool SetStatFloat(const FString& StatName, float Value)FinalNative+2 flags0x15
bool SetAchievement(const FString& AchievementName)FinalNative+2 flags0x11
bool ResetAllStats(bool AchievementsToo)FinalNative+2 flags0x02
bool RequestCurrentStats()FinalNative+2 flags0x01
bool IndicateAchievementProgress(const FString& AchievementName, int32 CurProgress, int32 MaxProgress)FinalNative+2 flags0x19
bool GetUserAchievementAndUnlockTime(const FSIK_SteamId& SteamID, const FString& AchievementName, const bool& bAchieved, const FDateTime& UnlockTime)FinalNative+2 flags0x29
bool GetUserAchievement(const FSIK_SteamId& SteamID, const FString& AchievementName, const bool& bAchieved)FinalNative+2 flags0x1A
bool GetStatInt(const FString& StatName, const int32& Value)FinalNative+2 flags0x15
bool GetStatFloat(const FString& StatName, const float& Value)FinalNative+2 flags0x15
int32 GetNumOfAchievements()FinalNative+2 flags0x04
int32 GetNextMostAchievedAchievementInfo(int32 IteratorPrevious, const FString& AchievementName, const float& Percent, const bool& bIsAchieved)FinalNative+2 flags0x24
int32 GetMostAchievedAchievementInfo(const FString& AchievementName, const float& Percent, const bool& bIsAchieved)FinalNative+2 flags0x1C
ESIK_LeaderboardSortMethod GetLeaderboardSortMethod(int32 LeaderboardID)FinalNative+2 flags0x05
FString GetLeaderboardName(int32 LeaderboardID)FinalNative+2 flags0x18
int32 GetLeaderboardEntryCount(int32 LeaderboardID)FinalNative+2 flags0x08
ESIK_LeaderboardDisplayType GetLeaderboardDisplayType(int32 LeaderboardID)FinalNative+2 flags0x05
bool GetGlobalStatInt(const FString& StatName, const int64& Data)FinalNative+2 flags0x19
int32 GetGlobalStatHistoryInt(const FString& StatName, const TArray<int32>& Data)FinalNative+2 flags0x24
int32 GetGlobalStatHistoryFloat(const FString& StatName, const TArray<float>& Data)FinalNative+2 flags0x24
bool GetGlobalStatFloat(const FString& StatName, const float& Data)FinalNative+2 flags0x15
FString GetAchievementName(int32 AchievementIndex)FinalNative+2 flags0x18
void GetAchievementIcon(const FString& AchievementName, const UTexture2D*& Icon)FinalNative+2 flags0x18
FString GetAchievementDisplayAttribute(const FString& AchievementName, const FString& Key)FinalNative+2 flags0x30
void GetAchievementAndUnlockTime(const FString& AchievementName, const bool& bAchieved, const FDateTime& UnlockTime)FinalNative+2 flags0x20
bool GetAchievementAchievedPercent(const FString& AchievementName, const float& Percent)FinalNative+2 flags0x15
bool GetAchievement(const FString& AchievementName)FinalNative+2 flags0x11
bool ClearAchievement(const FString& AchievementName)FinalNative+2 flags0x11
bool CacheCurrentStats()FinalNative+2 flags0x01