| ULocalPlayerSaveGame* LoadOrCreateSaveGameForLocalPlayer(TSubclassOf<ULocalPlayerSaveGame> SaveGameClass, ULocalPlayer* LocalPlayer, const FString& SlotName) | FinalNative+2 flags | | 0x28 |
| FString GetRootSaveFolder() | FinalNative+2 flags | | 0x10 |
| ULocalPlayer* GetLocalPlayerFromID(UObject* WorldContextObject, int32 ControllerId) | FinalNative+2 flags | | 0x18 |
| bool AsyncLoadOrCreateSaveGameForLocalPlayer(TSubclassOf<ULocalPlayerSaveGame> SaveGameClass, ULocalPlayer* LocalPlayer, const FString& SlotName, const FScriptDelegate& Delegate) | FinalNative+2 flags | | 0x31 |