Zdexby TheHolyOneZ
5,159 classes
Class

UNHGameplayStatics

: UBlueprintFunctionLibrary : UObject
/Script/NuggetsHelpers.NHGameplayStatics 0x0028 (40 B) align 8 inherited 0x0028 vtable /Script/NuggetsHelpers
0x00x0028

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 9

SignatureFlagsNativeParams
void SetPrettyName(AActor* Actor, const FString& NewName)FinalNative+2 flags0x18
bool IsInEditor()FinalNative+2 flags0x01
bool IsEditorBuild()FinalNative+2 flags0x01
bool HasBegunPlay(AActor* Actor)FinalNative+2 flags0x09
FString GetPrettyName(AActor* Actor)FinalNative+2 flags0x18
TArray<UAssetUserData*> GetAssetUserDataArrayFromMeshComp(UStaticMeshComponent* inStaticMeshComponent, TSubclassOf<UAssetUserData> InUserDataClass)FinalNative+2 flags0x20
TArray<UAssetUserData*> GetAssetUserDataArray(UObject* InObject, TSubclassOf<UAssetUserData> InUserDataClass)FinalNative+2 flags0x20
int32 CountExactMatchingTags(const TArray<FGameplayTag>& GameplayTags, const FGameplayTag& targetTag, const EBlueprintTagMatchSwitch& outBranches)FinalNative+2 flags0x20
bool Class_IsDeprecated(TSubclassOf<UObject> InClass)FinalNative+2 flags0x09