| 0x30 | LifetimeDistribution | FNiagaraDistributionRangeFloat | 2 flags | {Min=1, Max=1} |
| 0x48 | ColorDistribution | FNiagaraDistributionRangeColor | 2 flags | {Min={R=1, G=1, B=1, A=1}, Max={R=1, G=1, B=1, A=1}} |
| 0x30 | MassDistribution | FNiagaraDistributionRangeFloat | 2 flags | {Min=1, Max=1} |
| 0x38 | SpriteSizeDistribution | FNiagaraDistributionRangeVector2 | 2 flags | {Min={X=10, Y=10}, Max={X=10, Y=10}} |
| 0x30 | SpriteRotationDistribution | FNiagaraDistributionRangeFloat | 2 flags | {Min=0, Max=0} |
| 0x40 | MeshScaleDistribution | FNiagaraDistributionRangeVector3 | 2 flags | {Min={X=1, Y=1, Z=1}, Max={X=1, Y=1, Z=1}} |
| 0x01 | bWriteRibbonWidth | bool | 6 flags | false |
| 0x0181 | 0x07 | padding / unreflected |
| 0x30 | RibbonWidthDistribution | FNiagaraDistributionRangeFloat | 2 flags | {Min=10, Max=10} |
| 0x40 | InitialPositionDistribution | FNiagaraDistributionPosition | 2 flags | {} |