Class
UWeatherMask_C
: UStaticMeshComponent : UMeshComponent : UPrimitiveComponent : USceneComponent : UActorComponent : UObject0x00x06B8
Members 19
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | UDW | AUltra_Dynamic_Weather_C* | Transient+7 flags | nullptr | |
| 0x08 | Mask Snow/Dust | double | 7 flags | 1 | |
| 0x08 | Mask Wetness | double | 7 flags | 1 | |
| 0x10 | Brush Location | FVector2D | 7 flags | {X=0, Y=0} | |
| 0x10 | Brush Scale | FVector2D | 7 flags | {X=0, Y=0} | |
| 0x08 | Brush Yaw | double | 7 flags | 0 | |
| 0x10 | Center Location | FVector2D | 7 flags | {X=0, Y=0} | |
| 0x08 | Max Distance | double | 7 flags | 0 | |
| 0x01 | Ready for Drawing | bool | 7 flags | false | |
| 0x01 | Spawned At Runtime | bool | 7 flags | false | |
| 0x0672 | 0x06 | padding / unreflected | |||
| 0x08 | Fade Timer | double | 7 flags | 0 | |
| 0x08 | Fade Duration | double | 7 flags | 0 | |
| 0x08 | Target Mask Snow/Dust | double | 7 flags | 0 | |
| 0x08 | Target Mask Wetness | double | 7 flags | 0 | |
| 0x08 | Last Mask Snow/Dust | double | 7 flags | 0 | |
| 0x08 | Last Mask Wetness | double | 7 flags | 0 | |
| 0x01 | Fade Ticking | bool | 7 flags | false | |
| 0x06A9 | 0x07 | padding / unreflected | |||
| 0x08 | Fade Tick Period | double | 7 flags | 0.03 | |
Inherited from UStaticMeshComponent 42
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x04 | ForcedLodModel | int32 | 9 flags | 0 | |
| 0x04 | MinLOD | int32 | 9 flags | 0 | |
| 0x04 | SubDivisionStepSize | int32 | 5 flags | 32 | |
| 0x04 | WireframeColorOverride | FColor | 9 flags | {B=255, G=255, R=255, A=255} | |
| 0x08 | StaticMesh | UStaticMesh* | NetRepNotify+9 flags | nullptr | |
| 0x04 | WorldPositionOffsetDisableDistance | int32 | 9 flags | 0 | |
| 0x01 | bForceNaniteForMasked : 1bit 0 | bool | 6 flags | false | |
| 0x01 | bDisallowNanite : 1bit 1 | bool | 6 flags | false | |
| 0x01 | bForceDisableNanite : 1bit 2 | bool | 3 flags | false | |
| 0x01 | bEvaluateWorldPositionOffset : 1bit 3 | bool | 6 flags | true | |
| 0x01 | bWorldPositionOffsetWritesVelocity : 1bit 4 | bool | 6 flags | true | |
| 0x01 | bEvaluateWorldPositionOffsetInRayTracing : 1bit 5 | bool | 6 flags | false | |
| 0x01 | bOverrideWireframeColor : 1bit 2 | bool | 6 flags | false | |
| 0x01 | bOverrideMinLOD : 1bit 3 | bool | 7 flags | false | |
| 0x01 | bOverrideNavigationExport : 1bit 4 | bool | Transient+3 flags | false | |
| 0x01 | bForceNavigationObstacle : 1bit 5 | bool | Transient+3 flags | true | |
| 0x01 | bDisallowMeshPaintPerInstance : 1bit 6 | bool | Deprecated+3 flags | false | |
| 0x01 | bIgnoreInstanceForTextureStreaming : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bOverrideLightMapRes : 1bit 0 | bool | 6 flags | false | |
| 0x01 | bCastDistanceFieldIndirectShadow : 1bit 1 | bool | 7 flags | false | |
| 0x01 | bOverrideDistanceFieldSelfShadowBias : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bUseSubDivisions : 1bit 3 | bool | 3 flags | true | |
| 0x01 | bUseDefaultCollision : 1bit 4 | bool | 4 flags | false | |
| 0x01 | bSortTriangles : 1bit 5 | bool | 7 flags | false | |
| 0x01 | bReverseCulling : 1bit 6 | bool | 7 flags | false | |
| 0x01 | bEnableVertexColorMeshPainting : 1bit 7 | bool | 5 flags | true | |
| 0x01 | bEnableTextureColorMeshPainting : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bOverrideMeshPaintTextureCoordinateIndex : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bOverrideMeshPaintTextureResolution : 1bit 2 | bool | 5 flags | false | |
| 0x04 | OverriddenMeshPaintTextureCoordinateIndex | int32 | 8 flags | 0 | |
| 0x04 | OverriddenMeshPaintTextureResolution | int32 | 8 flags | 0 | |
| 0x04 | OverriddenLightMapRes | int32 | 8 flags | 64 | |
| 0x0594 | 0x04 | padding / unreflected | |||
| 0x08 | MeshPaintTextureCooked | UTexture* | 7 flags | nullptr | |
| 0x08 | MeshPaintTextureOverride | UTexture* | Transient+6 flags | nullptr | |
| 0x08 | MaterialCacheTexture | UTexture* | Transient+6 flags | nullptr | |
| 0x04 | DistanceFieldIndirectShadowMinVisibility | float | 9 flags | 0.1 | |
| 0x04 | DistanceFieldSelfShadowBias | float | 9 flags | 0 | |
| 0x04 | StreamingDistanceMultiplier | float | 8 flags | 1 | |
| 0x04 | NanitePixelProgrammableDistance | float | 9 flags | 0 | |
| 0x10 | LODData | TArray<FStaticMeshComponentLODInfo> | Transient+2 flags | [] | |
| 0x10 | StreamingTextureData | TArray<FStreamingTextureBuildInfo> | 3 flags | [] | |
| 0x18 | LightmassSettings | FLightmassPrimitiveSettings | 3 flags | {bUseTwoSidedLighting=false, bShadowIndirectOnly=false, bUs… | |
Inherited from UMeshComponent 5
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x10 | OverrideMaterials | TArray<UMaterialInterface*> | 6 flags | [] | |
| 0x08 | OverlayMaterial | UMaterialInterface* | 10 flags | nullptr | |
| 0x04 | OverlayMaterialMaxDrawDistance | float | 9 flags | 0 | |
| 0x053C | 0x04 | padding / unreflected | |||
| 0x10 | MaterialSlotsOverlayMaterial | TArray<UMaterialInterface*> | 8 flags | [] | |
| 0x01 | bEnableMaterialParameterCaching : 1bit 0 | bool | 7 flags | false | |
Inherited from UPrimitiveComponent 109
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x04 | MinDrawDistance | float | 9 flags | 0 | |
| 0x04 | LDMaxDrawDistance | float | 9 flags | 0 | |
| 0x04 | CachedMaxDrawDistance | float | 10 flags | 0 | |
| 0x01 | DepthPriorityGroup | ESceneDepthPriorityGroup | 5 flags | SDPG_World | |
| 0x01 | ViewOwnerDepthPriorityGroup | ESceneDepthPriorityGroup | 5 flags | SDPG_World | |
| 0x01 | IndirectLightingCacheQuality | EIndirectLightingCacheQuality | 9 flags | ILCQ_Point | |
| 0x01 | LightmapType | ELightmapType | 9 flags | Default | |
| 0x01 | HLODBatchingPolicy | EHLODBatchingPolicy | 8 flags | None | |
| 0x01 | ShadowCacheInvalidationBehavior | EShadowCacheInvalidationBehavior | 9 flags | Auto | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsActorTextureStreamingBuiltData : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bIsValidTextureStreamingBuiltData : 1bit 2 | bool | 3 flags | false | |
| 0x01 | bNeverDistanceCull : 1bit 3 | bool | 7 flags | false | |
| 0x01 | bAlwaysCreatePhysicsState : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bGenerateOverlapEvents : 1bit 3 | bool | 5 flags | true | |
| 0x01 | bMultiBodyOverlap : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bTraceComplexOnMove : 1bit 5 | bool | 6 flags | false | |
| 0x01 | bReturnMaterialOnMove : 1bit 6 | bool | 6 flags | false | |
| 0x01 | bUseViewOwnerDepthPriorityGroup : 1bit 7 | bool | 3 flags | false | |
| 0x01 | bAllowCullDistanceVolume : 1bit 0 | bool | 7 flags | true | |
| 0x01 | bVisibleInReflectionCaptures : 1bit 1 | bool | 7 flags | true | |
| 0x01 | bVisibleInRealTimeSkyCaptures : 1bit 2 | bool | 7 flags | true | |
| 0x01 | bVisibleInRayTracing : 1bit 3 | bool | 7 flags | true | |
| 0x01 | bRenderInMainPass : 1bit 4 | bool | 7 flags | true | |
| 0x01 | bRenderInDepthPass : 1bit 5 | bool | 7 flags | true | |
| 0x01 | bReceivesDecals : 1bit 6 | bool | 7 flags | true | |
| 0x01 | bHoldout : 1bit 7 | bool | 8 flags | false | |
| 0x01 | bOwnerNoSee : 1bit 0 | bool | 7 flags | false | |
| 0x01 | bOnlyOwnerSee : 1bit 1 | bool | 7 flags | false | |
| 0x01 | bTreatAsBackgroundForOcclusion : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bUseAsOccluder : 1bit 3 | bool | 7 flags | false | |
| 0x01 | bSelectable : 1bit 4 | bool | 3 flags | true | |
| 0x01 | bWantsEditorEffects : 1bit 5 | bool | 3 flags | false | |
| 0x01 | bForceMipStreaming : 1bit 6 | bool | 7 flags | false | |
| 0x01 | bHasPerInstanceHitProxies : 1bit 7 | bool | 7 flags | false | |
| 0x01 | CastShadow : 1bit 0 | bool | 7 flags | false | |
| 0x01 | bEmissiveLightSource : 1bit 1 | bool | 7 flags | false | |
| 0x01 | bAffectDynamicIndirectLighting : 1bit 2 | bool | 8 flags | true | |
| 0x01 | bAffectIndirectLightingWhileHidden : 1bit 3 | bool | 8 flags | false | |
| 0x01 | bAffectDistanceFieldLighting : 1bit 4 | bool | 7 flags | true | |
| 0x01 | bCastDynamicShadow : 1bit 5 | bool | 7 flags | true | |
| 0x01 | bCastStaticShadow : 1bit 6 | bool | 7 flags | true | |
| 0x01 | bCastVolumetricTranslucentShadow : 1bit 7 | bool | 7 flags | false | |
| 0x01 | bCastContactShadow : 1bit 0 | bool | 7 flags | true | |
| 0x01 | bSelfShadowOnly : 1bit 1 | bool | 7 flags | false | |
| 0x01 | bCastFarShadow : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bCastInsetShadow : 1bit 3 | bool | 7 flags | false | |
| 0x01 | bCastCinematicShadow : 1bit 4 | bool | 7 flags | false | |
| 0x01 | bCastHiddenShadow : 1bit 5 | bool | 8 flags | false | |
| 0x01 | bCastShadowAsTwoSided : 1bit 6 | bool | 7 flags | false | |
| 0x01 | bLightAsIfStatic : 1bit 7 | bool | Deprecated+3 flags | false | |
| 0x01 | bLightAttachmentsAsGroup : 1bit 0 | bool | 7 flags | false | |
| 0x01 | bExcludeFromLightAttachmentGroup : 1bit 1 | bool | 7 flags | false | |
| 0x01 | bReceiveMobileCSMShadows : 1bit 2 | bool | 7 flags | true | |
| 0x01 | bSingleSampleShadowFromStationaryLights : 1bit 3 | bool | 7 flags | false | |
| 0x01 | bIgnoreRadialImpulse : 1bit 4 | bool | 5 flags | false | |
| 0x01 | bIgnoreRadialForce : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bApplyImpulseOnDamage : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplicatePhysicsToAutonomousProxy : 1bit 7 | bool | 5 flags | true | |
| 0x01 | bFillCollisionUnderneathForNavmesh : 1bit 0 | bool | 4 flags | false | |
| 0x01 | bRasterizeAsFilledConvexVolume : 1bit 1 | bool | 4 flags | false | |
| 0x01 | AlwaysLoadOnClient : 1bit 2 | bool | 3 flags | true | |
| 0x01 | AlwaysLoadOnServer : 1bit 3 | bool | 3 flags | true | |
| 0x01 | bUseEditorCompositing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bIsBeingMovedByEditor : 1bit 5 | bool | Transient+4 flags | false | |
| 0x01 | bRenderCustomDepth : 1bit 6 | bool | 7 flags | false | |
| 0x01 | bVisibleInSceneCaptureOnly : 1bit 7 | bool | 7 flags | false | |
| 0x01 | bHiddenInSceneCapture : 1bit 0 | bool | 7 flags | false | |
| 0x01 | bRayTracingFarField : 1bit 1 | bool | 3 flags | false | |
| 0x01 | FirstPersonPrimitiveType | EFirstPersonPrimitiveType | 9 flags | None | |
| 0x01 | bHasNoStreamableTextures : 1bit 1 | bool | Protected+3 flags | false | |
| 0x01 | bStaticWhenNotMoveable : 1bit 2 | bool | Protected+7 flags | true | |
| 0x01 | bHasCustomNavigableGeometry | EHasCustomNavigableGeometry | 5 flags | No | |
| 0x0276 | 0x01 | padding / unreflected | |||
| 0x01 | CanCharacterStepUpOn | ECanBeCharacterBase | 7 flags | ECB_Yes | |
| 0x01 | LightingChannels | FLightingChannels | 6 flags | {bChannel0=true, bChannel1=false, bChannel2=false} | |
| 0x0279 | 0x20 | padding / unreflected | |||
| 0x01 | RayTracingGroupCullingPriority | ERayTracingGroupCullingPriority | 9 flags | CP_4_DEFAULT | |
| 0x01 | CustomDepthStencilWriteMask | ERendererStencilMask | 9 flags | ERSM_Default | |
| 0x01 | ExcludeFromHLODLevels | uint8 | 7 flags | 0 | |
| 0x04 | RayTracingGroupId | int32 | 9 flags | -1 | |
| 0x04 | VisibilityId | int32 | 5 flags | -1 | |
| 0x04 | CustomDepthStencilValue | int32 | 9 flags | 0 | |
| 0x10 | CustomPrimitiveData | FCustomPrimitiveData | 2 flags | {Data=[]} | |
| 0x10 | CustomPrimitiveDataInternal | FCustomPrimitiveData | Transient+1 flags | {Data=[]} | |
| 0x02C8 | 0x28 | padding / unreflected | |||
| 0x04 | TranslucencySortPriority | int32 | 9 flags | 0 | |
| 0x04 | TranslucencySortDistanceOffset | float | 9 flags | 0 | |
| 0x10 | RuntimeVirtualTextures | TArray<URuntimeVirtualTexture*> | 6 flags | [] | |
| 0x01 | VirtualTextureLodBias | int8 | 7 flags | 0 | |
| 0x01 | VirtualTextureCullMips | int8 | 7 flags | 0 | |
| 0x01 | VirtualTextureMinCoverage | int8 | 7 flags | 0 | |
| 0x01 | VirtualTextureRenderPassType | ERuntimeVirtualTextureMainPassType | 7 flags | Exclusive | |
| 0x030C | 0x08 | padding / unreflected | |||
| 0x04 | BoundsScale | float | 7 flags | 1 | |
| 0x0318 | 0x30 | padding / unreflected | |||
| 0x10 | MoveIgnoreActors | TArray<AActor*> | Transient+5 flags | [] | |
| 0x10 | MoveIgnoreComponents | TArray<UPrimitiveComponent*> | Transient+7 flags | [] | |
| 0x0368 | 0x10 | padding / unreflected | |||
| 0x180 | BodyInstance | FBodyInstance | 4 flags | {PositionSolverIterationCount=8, VelocitySolverIterationCou… | |
| 0x01 | OnComponentHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnComponentBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnComponentEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnComponentWake | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnComponentSleep | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x04FD | 0x01 | padding / unreflected | |||
| 0x01 | OnComponentPhysicsStateChanged | FMulticastScriptDelegate | 5 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0507 | 0x11 | padding / unreflected | |||
| 0x08 | LODParentPrimitive | UPrimitiveComponent* | 9 flags | nullptr | |
Inherited from USceneComponent 29
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | PhysicsVolume | TWeakObjectPtr<APhysicsVolume> | Transient+6 flags | nullptr | |
| 0x08 | AttachParent | USceneComponent* | NetRepNotify+8 flags | nullptr | |
| 0x08 | AttachSocketName | FName | NetRepNotify+5 flags | None | |
| 0x00D8 | 0x08 | padding / unreflected | |||
| 0x10 | AttachChildren | TArray<USceneComponent*> | NetTransient+7 flags | [] | |
| 0x10 | ClientAttachedChildren | TArray<USceneComponent*> | Transient+6 flags | [] | |
| 0x0100 | 0x40 | padding / unreflected | |||
| 0x18 | RelativeLocation | FVector | NetRepNotify+8 flags | {X=0, Y=0, Z=0} | |
| 0x18 | RelativeRotation | FRotator | NetRepNotify+7 flags | {Pitch=0, Yaw=0, Roll=0} | |
| 0x18 | RelativeScale3D | FVector | NetRepNotify+8 flags | {X=1, Y=1, Z=1} | |
| 0x18 | ComponentVelocity | FVector | 5 flags | {X=0, Y=0, Z=0} | |
| 0x01 | bComponentToWorldUpdated : 1bit 0 | bool | Transient+3 flags | false | |
| 0x01 | bAbsoluteLocation : 1bit 2 | bool | NetRepNotify+6 flags | false | |
| 0x01 | bAbsoluteRotation : 1bit 3 | bool | NetRepNotify+6 flags | false | |
| 0x01 | bAbsoluteScale : 1bit 4 | bool | NetRepNotify+6 flags | false | |
| 0x01 | bVisible : 1bit 5 | bool | NetRepNotify+6 flags | true | |
| 0x01 | bShouldBeAttached : 1bit 6 | bool | NetTransient+3 flags | false | |
| 0x01 | bShouldSnapLocationWhenAttached : 1bit 7 | bool | NetTransient+3 flags | false | |
| 0x01 | bShouldSnapRotationWhenAttached : 1bit 0 | bool | NetTransient+3 flags | false | |
| 0x01 | bShouldSnapScaleWhenAttached : 1bit 1 | bool | NetTransient+3 flags | false | |
| 0x01 | bShouldUpdatePhysicsVolume : 1bit 2 | bool | 6 flags | false | |
| 0x01 | bHiddenInGame : 1bit 3 | bool | 7 flags | false | |
| 0x01 | bBoundsChangeTriggersStreamingDataRebuild : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bUseAttachParentBound : 1bit 5 | bool | 6 flags | false | |
| 0x01 | bComputeFastLocalBounds : 1bit 6 | bool | 3 flags | false | |
| 0x01 | bComputeBoundsOnceForGame : 1bit 7 | bool | 3 flags | false | |
| 0x01 | bComputedBoundsOnceForGame : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bIsNotRenderAttachmentRoot : 1bit 1 | bool | 3 flags | false | |
| 0x01 | Mobility | EComponentMobility | Net+8 flags | Movable | |
| 0x01 | DetailMode | EDetailMode | 9 flags | DM_Low | |
| 0x01 | PhysicsVolumeChangedDelegate | FMulticastScriptDelegate | 4 flags | <delegate> | |
Inherited from UActorComponent 15
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryComponentTick | FActorComponentTickFunction | 3 flags | {} | |
| 0x10 | ComponentTags | TArray<FName> | 4 flags | [] | |
| 0x10 | AssetUserData | TArray<UAssetUserData*> | Protected+8 flags | [] | |
| 0x0088 | 0x04 | padding / unreflected | |||
| 0x04 | UCSSerializationIndex | int32 | 5 flags | -1 | |
| 0x0090 | 0x04 | padding / unreflected | |||
| 0x01 | bNetAddressable : 1bit 5 | bool | Protected+3 flags | false | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 6 | bool | Protected+9 flags | false | |
| 0x01 | bReplicates : 1bit 7 | bool | Net+7 flags | false | |
| 0x0095 | 0x01 | padding / unreflected | |||
| 0x01 | bAutoActivate : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bIsActive : 1bit 4 | bool | NetTransient+4 flags | false | |
| 0x01 | bEditableWhenInherited : 1bit 5 | bool | 5 flags | true | |
| 0x01 | bCanEverAffectNavigation : 1bit 7 | bool | Protected+6 flags | false | |
| 0x01 | bIsEditorOnly : 1bit 1 | bool | 6 flags | false | |
| 0x0098 | 0x19 | padding / unreflected | |||
| 0x01 | CreationMethod | EComponentCreationMethod | 5 flags | Native | |
| 0x01 | OnComponentActivated | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnComponentDeactivated | FMulticastScriptDelegate | 4 flags | <delegate> | |
Functions 19
| Signature | Flags | Native | Params |
|---|---|---|---|
void Update Mask Values()Script2 statements · 3 bytes of bytecode0x0000return;0x0002// end of script | Protected | 0x00 | |
void Tick Fade()Script19 statements · 530 bytes of bytecode0x0000Alpha = 0;0x001BCallFunc_Add_DoubleDouble_ReturnValue = Add_DoubleDouble(Fade Tick Period, Fade Timer);0x0049Fade Timer = CallFunc_Add_DoubleDouble_ReturnValue;0x0064CallFunc_Divide_DoubleDouble_ReturnValue = Divide_DoubleDouble(Fade Timer, Fade Duration);0x0092CallFunc_FClamp_ReturnValue = FClamp(CallFunc_Divide_DoubleDouble_ReturnValue, 0, 1);0x00C9Alpha = CallFunc_FClamp_ReturnValue;0x00E4CallFunc_Lerp_ReturnValue_1 = Lerp(Last Mask Snow/Dust, Target Mask Snow/Dust, Alpha);0x011BMask Snow/Dust = CallFunc_Lerp_ReturnValue_1;0x0136CallFunc_Lerp_ReturnValue = Lerp(Last Mask Wetness, Target Mask Wetness, Alpha);0x016DMask Wetness = CallFunc_Lerp_ReturnValue;0x0188Update Mask Values();0x0196UDW.Latent Weather Mask Update();0x01BACallFunc_GreaterEqual_DoubleDouble_ReturnValue = GreaterEqual_DoubleDouble(Alpha, 1);0x01E0if (!(CallFunc_GreaterEqual_DoubleDouble_ReturnValue)) goto Label_020F;0x01EEK2_ClearTimer(this, "Tick Fade");0x0204Fade Ticking = false;0x020FLabel_020F:0x020Freturn;0x0211// end of script | Protected | 0x00 | |
void Fade Mask Over Time(double Fade Duration, double New Mask Snow/Dust, double New Mask Wetness)Script15 statements · 355 bytes of bytecode0x0000CallFunc_FMax_ReturnValue = FMax(Fade Duration, 0.01);0x002EFade Duration = CallFunc_FMax_ReturnValue;0x0049Fade Timer = 0;0x0064Target Mask Snow/Dust = New Mask Snow/Dust;0x007FTarget Mask Wetness = New Mask Wetness;0x009ALast Mask Snow/Dust = Mask Snow/Dust;0x00B5Last Mask Wetness = Mask Wetness;0x00D0CallFunc_Not_PreBool_ReturnValue = Not_PreBool(Fade Ticking);0x00EDif (!(CallFunc_Not_PreBool_ReturnValue)) goto Label_0160;0x00FBCallFunc_K2_SetTimer_Time_ImplicitCast = Cast<3>(Fade Tick Period);0x0118CallFunc_K2_SetTimer_ReturnValue = K2_SetTimer(this, "Tick Fade", CallFunc_K2_SetTimer_Time_ImplicitCast, true, false, 0f, 0f);0x0155Fade Ticking = true;0x0160Label_0160:0x0160return;0x0162// end of script | Public | 0x18 | |
void Configure Collision()Script3 statements · 19 bytes of bytecode0x0000SetCollisionResponseToAllChannels(0);0x0010return;0x0012// end of script | Protected | 0x00 | |
void Calculate Masking At Location(const FVector& Location, const FVector2D& Mask, const bool& Cancel All Masks)Script4 statements · 64 bytes of bytecode0x0000Mask = Vector2D{0, 0};0x0032Cancel All Masks = false;0x003Dreturn;0x003F// end of script | Public | 0x29 | |
void Enable()Script3 statements · 19 bytes of bytecode0x0000SetCollisionEnabled(1);0x0010return;0x0012// end of script | Public | 0x00 | |
void Disable()Script3 statements · 19 bytes of bytecode0x0000SetCollisionEnabled(0);0x0010return;0x0012// end of script | Public | 0x00 | |
void Force Update()Script7 statements · 119 bytes of bytecode0x0000Ready for Drawing = false;0x000B/Game/UltraDynamicSky/Blueprints/Functions/UltraDynamicWeather_Functions.Default__UltraDynamicWeather_Functions_C.Get Ultra Dynamic Weather(this, CallFunc_Get_Ultra_Dynamic_Weather_UDW, CallFunc_Get_Ultra_Dynamic_Weather_Valid);0x0042if (!(CallFunc_Get_Ultra_Dynamic_Weather_Valid)) goto Label_0074;0x0050CallFunc_Get_Ultra_Dynamic_Weather_UDW.Latent Weather Mask Update();0x0074Label_0074:0x0074return;0x0076// end of script | Public | 0x00 | |
void Editor Update()Script17 statements · 353 bytes of bytecode0x0000CallFunc_IsPackagedForDistribution_ReturnValue = IsPackagedForDistribution();0x0014CallFunc_Not_PreBool_ReturnValue = Not_PreBool(CallFunc_IsPackagedForDistribution_ReturnValue);0x0031if (!(CallFunc_Not_PreBool_ReturnValue)) goto Label_015E;0x003FCallFunc_GetActorOfClass_ReturnValue = GetActorOfClass(this, /Game/UltraDynamicSky/Blueprints/Ultra_Dynamic_Weather.Ultra_Dynamic_Weather_C);0x005DCallFunc_IsValid_ReturnValue = IsValid(CallFunc_GetActorOfClass_ReturnValue);0x007Aif (!(CallFunc_IsValid_ReturnValue)) goto Label_015E;0x0088UDW = CallFunc_GetActorOfClass_ReturnValue;0x009BReady for Drawing = false;0x00A6CallFunc_Component_Generally_In_Range_ReturnValue = Component Generally In Range();0x00BECallFunc_Runtime_Or_Initializing_ReturnValue = CallFunc_GetActorOfClass_ReturnValue.Runtime Or Initializing();0x00ECCallFunc_Not_PreBool_ReturnValue_1 = Not_PreBool(CallFunc_Runtime_Or_Initializing_ReturnValue);0x0109CallFunc_BooleanAND_ReturnValue = BooleanAND(CallFunc_Not_PreBool_ReturnValue_1, CallFunc_Component_Generally_In_Range_ReturnValue);0x012Fif (!(CallFunc_BooleanAND_ReturnValue)) goto Label_015E;0x013DCallFunc_GetActorOfClass_ReturnValue.Needs Editor Weather Mask Update = true;0x015ELabel_015E:0x015Ereturn;0x0160// end of script | Public | 0x00 | |
void Get Max Distance(const double& Out)Script6 statements · 159 bytes of bytecode0x0000CallFunc_GetAbsMax2D_ReturnValue = GetAbsMax2D(Brush Scale);0x0025CallFunc_Divide_DoubleDouble_ReturnValue = Divide_DoubleDouble(CallFunc_GetAbsMax2D_ReturnValue, 2);0x0053CallFunc_Hypotenuse_ReturnValue = Hypotenuse(CallFunc_Divide_DoubleDouble_ReturnValue, CallFunc_Divide_DoubleDouble_ReturnValue);0x0081Out = CallFunc_Hypotenuse_ReturnValue;0x009Creturn;0x009E// end of script | Protected | 0x08 | |
void Get Brush Yaw(const double& Out)Script6 statements · 133 bytes of bytecode0x0000CallFunc_K2_GetComponentRotation_ReturnValue = K2_GetComponentRotation();0x001CBreakRotator(CallFunc_K2_GetComponentRotation_ReturnValue, CallFunc_BreakRotator_Roll, CallFunc_BreakRotator_Pitch, CallFunc_BreakRotator_Yaw);0x004AK2Node_FunctionResult_Out_ImplicitCast = Cast<4>(CallFunc_BreakRotator_Yaw);0x0067Out = K2Node_FunctionResult_Out_ImplicitCast;0x0082return;0x0084// end of script | Protected | 0x08 | |
void Get Center Location(const FVector2D& Out)Script5 statements · 95 bytes of bytecode0x0000CallFunc_K2_GetComponentLocation_ReturnValue = K2_GetComponentLocation();0x001CCallFunc_Conv_VectorToVector2D_ReturnValue = Conv_VectorToVector2D(CallFunc_K2_GetComponentLocation_ReturnValue);0x0041Out = CallFunc_Conv_VectorToVector2D_ReturnValue;0x005Creturn;0x005E// end of script | Protected | 0x10 | |
void Get Brush Location(const FVector2D& Out)Script5 statements · 122 bytes of bytecode0x0000CallFunc_Divide_Vector2DFloat_ReturnValue = Divide_Vector2DFloat(Brush Scale, 2);0x002ECallFunc_Subtract_Vector2DVector2D_ReturnValue = Subtract_Vector2DVector2D(Center Location, CallFunc_Divide_Vector2DFloat_ReturnValue);0x005COut = CallFunc_Subtract_Vector2DVector2D_ReturnValue;0x0077return;0x0079// end of script | Protected | 0x10 | |
void Get Brush Scale(const FVector2D& Out)Script6 statements · 164 bytes of bytecode0x0000CallFunc_K2_GetComponentScale_ReturnValue = K2_GetComponentScale();0x001CCallFunc_Conv_VectorToVector2D_ReturnValue = Conv_VectorToVector2D(CallFunc_K2_GetComponentScale_ReturnValue);0x0041CallFunc_Multiply_Vector2DVector2D_ReturnValue = Multiply_Vector2DVector2D(CallFunc_Conv_VectorToVector2D_ReturnValue, Vector2D{100, 100});0x0086Out = CallFunc_Multiply_Vector2DVector2D_ReturnValue;0x00A1return;0x00A3// end of script | Protected | 0x10 | |
void Prepare for Drawing(bool Runtime, AUltra_Dynamic_Weather_C* UDW)Script12 statements · 253 bytes of bytecode0x0000Get Brush Scale(CallFunc_Get_Brush_Scale_Out);0x0017Brush Scale = CallFunc_Get_Brush_Scale_Out;0x0032Get Center Location(CallFunc_Get_Center_Location_Out);0x0049Center Location = CallFunc_Get_Center_Location_Out;0x0064Get Brush Location(CallFunc_Get_Brush_Location_Out);0x007BBrush Location = CallFunc_Get_Brush_Location_Out;0x0096Get Brush Yaw(CallFunc_Get_Brush_Yaw_Out);0x00ADBrush Yaw = CallFunc_Get_Brush_Yaw_Out;0x00C8Get Max Distance(CallFunc_Get_Max_Distance_Out);0x00DFMax Distance = CallFunc_Get_Max_Distance_Out;0x00FAreturn;0x00FC// end of script | Public | 0x10 | |
bool Component Generally In Range()Script7 statements · 223 bytes of bytecode0x0000CallFunc_K2_GetComponentLocation_ReturnValue = K2_GetComponentLocation();0x001CCallFunc_Conv_IntToDouble_ReturnValue = Conv_IntToDouble(UDW.Weather Mask Target Size);0x0057CallFunc_Vector_Distance2D_ReturnValue = Vector_Distance2D(UDW.Control Point Location, CallFunc_K2_GetComponentLocation_ReturnValue);0x009BCallFunc_Less_DoubleDouble_ReturnValue = Less_DoubleDouble(CallFunc_Vector_Distance2D_ReturnValue, CallFunc_Conv_IntToDouble_ReturnValue);0x00C1ReturnValue = CallFunc_Less_DoubleDouble_ReturnValue;0x00D4return ReturnValue;0x00DE// end of script | Protected | 0x01 | |
void ReceiveBeginPlay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_WeatherMask(297);0x000Freturn;0x0011// end of script | EventPublic | 0x00 | |
void ReceiveEndPlay(const EEndPlayReason& EndPlayReason)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_Event_EndPlayReason = EndPlayReason;0x0012ExecuteUbergraph_WeatherMask(313);0x0021return;0x0023// end of script | EventPublic | 0x01 | |
void ExecuteUbergraph_WeatherMask(int32 EntryPoint)Script29 statements · 622 bytes of bytecode0x0000goto [EntryPoint];0x000ALabel_000A:0x000AConfigure Collision();0x0018CallFunc_GetActorOfClass_ReturnValue = GetActorOfClass(this, /Game/UltraDynamicSky/Blueprints/Ultra_Dynamic_Weather.Ultra_Dynamic_Weather_C);0x0036CallFunc_IsValid_ReturnValue = IsValid(CallFunc_GetActorOfClass_ReturnValue);0x0053if (!(CallFunc_IsValid_ReturnValue)) goto Label_026B;0x0061UDW = CallFunc_GetActorOfClass_ReturnValue;0x0074CallFunc_EqualEqual_ByteByte_ReturnValue = EqualEqual_ByteByte(UDW.Run Context, 3);0x00A9CallFunc_Component_Generally_In_Range_ReturnValue = Component Generally In Range();0x00C1CallFunc_BooleanAND_ReturnValue = BooleanAND(CallFunc_EqualEqual_ByteByte_ReturnValue, CallFunc_Component_Generally_In_Range_ReturnValue);0x00E7if (!(CallFunc_BooleanAND_ReturnValue)) goto Label_026B;0x00F5Spawned At Runtime = true;0x0100UDW.Latent Weather Mask Update();0x0124goto Label_026B;0x0129Ready for Drawing = false;0x0134goto Label_000A;0x0139K2Node_MakeArray_Array = {0, 3};0x0148CallFunc_Array_Contains_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Contains(K2Node_MakeArray_Array, K2Node_Event_EndPlayReason);0x0184if (!(CallFunc_Array_Contains_ReturnValue)) goto Label_026B;0x0192CallFunc_GetActorOfClass_ReturnValue_1 = GetActorOfClass(this, /Game/UltraDynamicSky/Blueprints/Ultra_Dynamic_Weather.Ultra_Dynamic_Weather_C);0x01B0CallFunc_IsValid_ReturnValue_1 = IsValid(CallFunc_GetActorOfClass_ReturnValue_1);0x01CDif (!(CallFunc_IsValid_ReturnValue_1)) goto Label_026B;0x01DBUDW = CallFunc_GetActorOfClass_ReturnValue_1;0x01EECallFunc_Array_Contains_ReturnValue_1 = /Script/Engine.Default__KismetArrayLibrary.Array_Contains(UDW.Last Update Mask Components, this);0x0238if (!(CallFunc_Array_Contains_ReturnValue_1)) goto Label_026B;0x0246UDW.Report Removal Of Mask Component(this);0x026BLabel_026B:0x026Breturn;0x026D// end of script | Final | 0x04 |