Zdexby TheHolyOneZ
5,159 classes
Class

UWG_IngameIntroScreen_C

: UCommonActivatableWidget : UCommonUserWidget : UUserWidget : UWidget : UVisual : UObject
/Game/Ride/UI/PlayerHUD/WG_IngameIntroScreen.WG_IngameIntroScreen_C 0x04E1 (1,249 B) align 8 inherited 0x04A8 10 scripted vtable /Game/Ride/UI/PlayerHUD/WG_IngameIntroScreen
0x00x04E1

Members 8

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08PressAnyKeyLblUCommonTextBlock*10 flagsnullptr
0x08CommonTextBlock_26UCommonTextBlock*7 flagsnullptr
0x08BackgroundUImage*10 flagsnullptr
0x08FadeOutAnimationUWidgetAnimation*Transient+6 flagsnullptr
0x08FadeInAnimationUWidgetAnimation*Transient+6 flagsnullptr
0x08IdleAnimationUWidgetAnimation*Transient+6 flagsnullptr
0x01bAllowInputbool7 flagstrue
Inherited from UCommonActivatableWidget 19
OffsetSizeNameTypeFlagsDefault
0x01bIsBackHandlerboolProtected+6 flagsfalse
0x01bIsBackActionDisplayedInActionBarboolProtected+6 flagsfalse
0x036A0x06padding / unreflected
0x10OverrideBackActionDisplayNameFTextProtected+2 flags<FText>
0x01bAutoActivateboolProtected+6 flagsfalse
0x01bSupportsActivationFocusboolProtected+6 flagstrue
0x01bIsModalboolProtected+6 flagsfalse
0x01bAutoRestoreFocusboolProtected+6 flagsfalse
0x01bOverrideActionDomainboolProtected+8 flagsfalse
0x03850x03padding / unreflected
0x08InputMappingUInputMappingContext*Protected+7 flagsnullptr
0x04InputMappingPriorityint32Protected+6 flags0
0x03940x04padding / unreflected
0x28ActionDomainOverrideTSoftObjectPtr<UCommonInputActionDomain>Protected+6 flags<SoftObjectProperty>
0x10BP_OnWidgetActivatedFMulticastScriptDelegate4 flags<delegate>
0x10BP_OnWidgetDeactivatedFMulticastScriptDelegate4 flags<delegate>
0x01bIsActivebool7 flagsfalse
0x03E10x07padding / unreflected
0x10VisibilityBoundWidgetsTArray<TWeakObjectPtr<UCommonActivatableWidget>>Transient+5 flags[]
0x03F80xA8padding / unreflected
0x01bSetVisibilityOnActivatedboolProtected+6 flagsfalse
0x01ActivatedVisibilityESlateVisibilityProtected+6 flagsSelfHitTestInvisible
0x01bSetVisibilityOnDeactivatedboolProtected+6 flagsfalse
0x01DeactivatedVisibilityESlateVisibilityProtected+6 flagsCollapsed
Inherited from UCommonUserWidget 2
OffsetSizeNameTypeFlagsDefault
0x01bDisplayInActionBarboolProtected+8 flagsfalse
0x01bConsumePointerInputbool8 flagsfalse
Inherited from UUserWidget 23
OffsetSizeNameTypeFlagsDefault
0x10ColorAndOpacityFLinearColor7 flags{R=1, G=1, B=1, A=1}
0x10ColorAndOpacityDelegateFScriptDelegate5 flags<delegate>
0x14ForegroundColorFSlateColor3 flags{SpecifiedColor={R=1, G=0, B=1, A=1}, ColorUseRule=UseColor…
0x10ForegroundColorDelegateFScriptDelegate5 flags<delegate>
0x01E40x04padding / unreflected
0x10OnVisibilityChangedFMulticastScriptDelegate4 flags<delegate>
0x01F80x30padding / unreflected
0x10PaddingFMargin6 flags{Left=0, Top=0, Right=0, Bottom=0}
0x04Priorityint327 flags0
0x01bIsFocusable : 1bit 0bool5 flagsfalse
0x01bStopAction : 1bit 1bool5 flagsfalse
0x01bAutomaticallyRegisterInputOnConstruction : 1bit 2bool3 flagsfalse
0x023D0x03padding / unreflected
0x10QueuedWidgetAnimationTransitionsTArray<FQueuedWidgetAnimationTransition>Transient+2 flags[]
0x10ActiveSequencePlayersTArray<UUMGSequencePlayer*>Transient+4 flags[]
0x08AnimationTickManagerUUMGSequenceTickManager*Transient+6 flagsnullptr
0x10StoppedSequencePlayersTArray<UUMGSequencePlayer*>Transient+4 flags[]
0x02780x40padding / unreflected
0x10NamedSlotBindingsTArray<FNamedSlotBinding>3 flags[]
0x10ExtensionsTArray<UUserWidgetExtension*>6 flags[]
0x08WidgetTreeUWidgetTree*Transient+8 flagsnullptr
0x01bHasScriptImplementedTick : 1bit 0bool3 flagstrue
0x01bHasScriptImplementedPaint : 1bit 1bool3 flagstrue
0x02E10x17padding / unreflected
0x01TickFrequencyEWidgetTickFrequency9 flagsAuto
0x02F90x03padding / unreflected
0x10DesiredFocusWidgetFWidgetChild5 flags{WidgetName=None, WidgetPtr=nullptr}
0x030C0x04padding / unreflected
0x08InputComponentUInputComponent*TransientProtected+9 flagsnullptr
0x10AnimationCallbacksTArray<FAnimationEventBinding>TransientProtected+4 flags[]
Inherited from UWidget 23
OffsetSizeNameTypeFlagsDefault
0x08SlotUPanelSlot*13 flagsnullptr
0x10bIsEnabledDelegateFScriptDelegate5 flags<delegate>
0x10ToolTipTextDelegateFScriptDelegate5 flags<delegate>
0x10ToolTipTextFText3 flags<FText>
0x08ToolTipWidgetUWidget*12 flagsnullptr
0x10ToolTipWidgetDelegateFScriptDelegate5 flags<delegate>
0x10VisibilityDelegateFScriptDelegate5 flags<delegate>
0x38RenderTransformFWidgetTransform4 flags{Translation={X=0, Y=0}, Scale={X=1, Y=1}, Shear={X=0, Y=0}…
0x10RenderTransformPivotFVector2D7 flags{X=0.5, Y=0.5}
0x01FlowDirectionPreferenceEFlowDirectionPreference7 flagsInherit
0x01bIsVariable : 1bit 0bool3 flagstrue
0x01bCreatedByConstructionScript : 1bit 1boolTransient+3 flagsfalse
0x01bIsEnabled : 1bit 2bool5 flagstrue
0x01bOverride_Cursor : 1bit 3bool4 flagsfalse
0x01bIsVolatile : 1bit 4boolProtected+6 flagsfalse
0x01CursorEMouseCursor8 flagsDefault
0x01ClippingEWidgetClipping7 flagsInherit
0x01VisibilityESlateVisibility7 flagsVisible
0x01PixelSnappingEWidgetPixelSnapping7 flagsInherit
0x00DE0x02padding / unreflected
0x04RenderOpacityfloatProtected+7 flags1
0x00E40x04padding / unreflected
0x08AccessibleWidgetDataUSlateAccessibleWidgetData*9 flagsnullptr
0x00F80x40padding / unreflected
0x10NativeBindingsTArray<UPropertyBinding*>TransientProtected+4 flags[]

Functions 10

SignatureFlagsNativeParams
FText GetText()
Script14 statements · 498 bytes of bytecode
0x0000NewLocalVar = NSLOCTEXT("8265D1904DE7542C863939A19C52C287", "", "After a week of boondocking in Mabutts Valley, it's time to head home...");0x0082/Game/Ride/Game/BPFL_ActorLibrary.Default__BPFL_ActorLibrary_C.GetCurrentLevelTag(this, this, CallFunc_GetCurrentLevelTag_LevelTag);0x00B1GameplayTagsK2Node_SwitchGameplayTag_CmpSuccess = NotEqual_TagTag(CallFunc_GetCurrentLevelTag_LevelTag, "Level.MabuttsValley");0x00E3if (!(GameplayTagsK2Node_SwitchGameplayTag_CmpSuccess)) goto Label_012D;0x00F1GameplayTagsK2Node_SwitchGameplayTag_CmpSuccess = NotEqual_TagTag(CallFunc_GetCurrentLevelTag_LevelTag, "Level.SnowLevel");0x011Fif (!(GameplayTagsK2Node_SwitchGameplayTag_CmpSuccess)) goto Label_018F;0x012DLabel_012D:0x012DReturnValue = FText::FromStringTable("/Game/Ride/Game/ST_InGame.ST_InGame", "AfterAWeekInMatbuttsValley");0x018Agoto Label_01E7;0x018FLabel_018F:0x018FReturnValue = FText::FromStringTable("/Game/Ride/Game/ST_InGame.ST_InGame", "AfterAWeekInSnowLevel");0x01E7Label_01E7:0x01E7return ReturnValue;0x01F1// end of script
Public0x10
FEventReply OnMouseButtonDown(const FGeometry& MyGeometry, FPointerEvent& MouseEvent)
Script11 statements · 172 bytes of bytecode
0x0000if (!(bAllowInput)) goto Label_0058;0x000EPlayFadeOutAnimation();0x001CCallFunc_Handled_ReturnValue = Handled();0x0038ReturnValue = CallFunc_Handled_ReturnValue;0x0053goto Label_00A1;0x0058Label_0058:0x0058CallFunc_OnMouseButtonDown_ReturnValue = OnMouseButtonDown(MyGeometry, MouseEvent);0x0086ReturnValue = CallFunc_OnMouseButtonDown_ReturnValue;0x00A1Label_00A1:0x00A1return ReturnValue;0x00AB// end of script
EventPublic0x170
void ShouldEventRemoveScreen(const FKeyEvent& KeyEvent, const bool& bRemoveScreen)
Script12 statements · 318 bytes of bytecode
0x0000CallFunc_GetKey_ReturnValue = GetKey(KeyEvent);0x0025CallFunc_Key_IsAxis1D_ReturnValue = Key_IsAxis1D(CallFunc_GetKey_ReturnValue);0x0042CallFunc_Key_IsButtonAxis_ReturnValue = Key_IsButtonAxis(CallFunc_GetKey_ReturnValue);0x005FCallFunc_Key_IsAxis3D_ReturnValue = Key_IsAxis3D(CallFunc_GetKey_ReturnValue);0x007CCallFunc_Key_IsAxis2D_ReturnValue = Key_IsAxis2D(CallFunc_GetKey_ReturnValue);0x0099CallFunc_BooleanOR_ReturnValue = BooleanOR(CallFunc_Key_IsAxis1D_ReturnValue, CallFunc_Key_IsAxis2D_ReturnValue);0x00BFCallFunc_BooleanOR_ReturnValue_1 = BooleanOR(CallFunc_BooleanOR_ReturnValue, CallFunc_Key_IsAxis3D_ReturnValue);0x00E5CallFunc_BooleanOR_ReturnValue_2 = BooleanOR(CallFunc_BooleanOR_ReturnValue_1, CallFunc_Key_IsButtonAxis_ReturnValue);0x010BCallFunc_Not_PreBool_ReturnValue = Not_PreBool(CallFunc_BooleanOR_ReturnValue_2);0x0128bRemoveScreen = CallFunc_Not_PreBool_ReturnValue;0x013Breturn;0x013D// end of script
Public0x49
FEventReply OnKeyDown(const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent)
Script13 statements · 218 bytes of bytecode
0x0000ShouldEventRemoveScreen(InKeyEvent, CallFunc_ShouldEventRemoveScreen_bRemoveScreen);0x0020if (!(CallFunc_ShouldEventRemoveScreen_bRemoveScreen)) goto Label_0086;0x002Eif (!(bAllowInput)) goto Label_0086;0x003CPlayFadeOutAnimation();0x004ACallFunc_Handled_ReturnValue = Handled();0x0066ReturnValue = CallFunc_Handled_ReturnValue;0x0081goto Label_00CF;0x0086Label_0086:0x0086CallFunc_OnKeyDown_ReturnValue = OnKeyDown(MyGeometry, InKeyEvent);0x00B4ReturnValue = CallFunc_OnKeyDown_ReturnValue;0x00CFLabel_00CF:0x00CFreturn ReturnValue;0x00D9// end of script
EventPublic0x138
void Finished_AE9E54C448112B2F6F0EDE9FCB14397F()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_WG_IngameIntroScreen(29);0x000Freturn;0x0011// end of script
0x00
void Finished_D36552C14713FE80FE581095CCCE80DA()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_WG_IngameIntroScreen(34);0x000Freturn;0x0011// end of script
0x00
void PlayFadeInAnimation()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_WG_IngameIntroScreen(206);0x000Freturn;0x0011// end of script
0x00
void PlayFadeOutAnimation()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_WG_IngameIntroScreen(374);0x000Freturn;0x0011// end of script
0x00
void BP_OnActivated()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_WG_IngameIntroScreen(553);0x000Freturn;0x0011// end of script
EventProtected0x00
void ExecuteUbergraph_WG_IngameIntroScreen(int32 EntryPoint)
Script31 statements · 590 bytes of bytecode
0x0000goto [EntryPoint];0x000ALabel_000A:0x000APlayFadeOutAnimation();0x0018goto Label_024B;0x001Dgoto Label_000A;0x0022CallFunc_GetOwningPlayer_ReturnValue = GetOwningPlayer();0x003AK2Node_DynamicCast_AsRGController_Interface = Cast<RGControllerInterface>(CallFunc_GetOwningPlayer_ReturnValue);0x005EK2Node_DynamicCast_bSuccess = Cast<2>(K2Node_DynamicCast_AsRGController_Interface);0x007Bif (!(K2Node_DynamicCast_bSuccess)) goto Label_024B;0x0089K2Node_DynamicCast_AsRGController_Interface.PopRGWidget(GameplayTag{FName(UI.Layout.Menu)});0x00C9goto Label_024B;0x00CECallFunc_NewPlayAnimationProxyObject_ReturnValue = NewPlayAnimationProxyObject(CallFunc_NewPlayAnimationProxyObject_Result, this, FadeInAnimation, 0f, 1, 0, 1f);0x0106CallFunc_IsValid_ReturnValue = IsValid(CallFunc_NewPlayAnimationProxyObject_ReturnValue);0x0123if (!(CallFunc_IsValid_ReturnValue)) goto Label_024B;0x0131K2Node_CreateDelegate_OutputDelegate.Bind(this, Finished_AE9E54C448112B2F6F0EDE9FCB14397F);0x0148CallFunc_NewPlayAnimationProxyObject_ReturnValue.Finished += K2Node_CreateDelegate_OutputDelegate;0x0171goto Label_024B;0x0176CallFunc_NewPlayAnimationProxyObject_ReturnValue_1 = NewPlayAnimationProxyObject(CallFunc_NewPlayAnimationProxyObject_Result_1, this, FadeOutAnimation, 0f, 1, 0, 1f);0x01AECallFunc_IsValid_ReturnValue_1 = IsValid(CallFunc_NewPlayAnimationProxyObject_ReturnValue_1);0x01CBif (!(CallFunc_IsValid_ReturnValue_1)) goto Label_0219;0x01D9K2Node_CreateDelegate_OutputDelegate_1.Bind(this, Finished_D36552C14713FE80FE581095CCCE80DA);0x01F0CallFunc_NewPlayAnimationProxyObject_ReturnValue_1.Finished += K2Node_CreateDelegate_OutputDelegate_1;0x0219Label_0219:0x0219bAllowInput = false;0x0224goto Label_024B;0x0229BP_OnActivated();0x0233SetFocus();0x023DPlayFadeInAnimation();0x024BLabel_024B:0x024Breturn;0x024D// end of script
Final0x04