Class
ABP_PassengerChair_C
: ABP_Seatable_TruckPart_01_C : ABP_Interactable_TruckPart_01_C : ABP_Interactable_Actor_C : ARGInteractableActor : AActor : UObject0x00x0820
Members 3
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | SM_PassengerChair_Top_01 | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | SplinLoopSFX | UAudioComponent* | 7 flags | nullptr |
Inherited from ABP_Seatable_TruckPart_01_C 4
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | PlayerAttachmentPoint | USceneComponent* | 6 flags | nullptr | |
| 0x08 | SeatRotation | double | NetRepNotify+7 flags | 0 | |
| 0x08 | IMC | UInputMappingContext* | 6 flags | /Game/Ride/Input/IMC/IMC_PassengerSeats.IMC_PassengerSeats |
Inherited from ABP_Interactable_TruckPart_01_C 8
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x10 | ValidSocketNames | TArray<FName> | 2 flags | [4 items] | |
| 0x60 | WinnerTransform | FTransform | 6 flags | {Rotation={X=0, Y=0, Z=0, W=1}, Translation={X=0, Y=0, Z=0}… | |
| 0x08 | DistanceCheck | double | 7 flags | 300 | |
| 0x01 | FoundSpot | bool | 7 flags | false | |
| 0x07C9 | 0x03 | padding / unreflected | |||
| 0x04 | ShieldHealth | int32 | 7 flags | 5 | |
| 0x01 | HasCustomColor | bool | Net+7 flags | false | |
| 0x07D1 | 0x03 | padding / unreflected | |||
| 0x10 | CustomColor | FLinearColor | Net+7 flags | {R=0, G=0, B=0, A=0} | |
Inherited from ABP_Interactable_Actor_C 40
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | Buoyancy | UBuoyancyComponent* | 6 flags | nullptr | |
| 0x08 | StaticMesh | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x60 | HoldTransform | FTransform | 6 flags | {Rotation={X=0, Y=-0, Z=0, W=1}, Translation={X=100, Y=0, Z… | |
| 0x08 | InteractableIMC | UInputMappingContext* | 6 flags | /Game/Ride/Input/IMC/IMC_Interactable.IMC_Interactable | |
| 0x08 | Player | ABP_FirstPersonCharacter_C* | 7 flags | nullptr | |
| 0x08 | AttachedToActor | AActor* | 7 flags | nullptr | |
| 0x0348 | 0x08 | padding / unreflected | |||
| 0x60 | RelativeAttachTransform | FTransform | Net+6 flags | {Rotation={X=0, Y=-0, Z=0, W=1}, Translation={X=0, Y=0, Z=0… | |
| 0x01 | TickWhenPickedUp | bool | 7 flags | false | |
| 0x01 | TickInitialState | bool | 7 flags | false | |
| 0x01 | CanBePickedUpWhenAttached | bool | 7 flags | true | |
| 0x03B3 | 0x05 | padding / unreflected | |||
| 0x50 | Interactble_LookatPlayerInteractions | TMap<FName, UInputAction*> | Deprecated+3 flags | <TMap> | |
| 0x50 | Interactble_PickedUpPlayerInteractions | TMap<FName, UInputAction*> | Deprecated+3 flags | <TMap> | |
| 0x20 | ObjectAttachType | FGameplayTagContainer | 2 flags | {GameplayTags=[], ParentTags=[]} | |
| 0x20 | AcceptableAttachTypes | FGameplayTagContainer | 2 flags | {GameplayTags=[], ParentTags=[]} | |
| 0x08 | AttachPointState | FGameplayTag | 4 flags | {TagName=AttachPointState.Free} | |
| 0x60 | CustomAttachTransform | FTransform | Net+5 flags | {Rotation={X=0, Y=-0, Z=0, W=1}, Translation={X=0, Y=0, Z=0… | |
| 0x01 | DefaultObjectType | ECollisionChannel | 7 flags | ECC_PhysicsBody | |
| 0x01 | CharacterPose | E_CharacterPose | 6 flags | NewEnumerator1 | |
| 0x01 | SpawnAttachedCollisionType | ECollisionChannel | Net+7 flags | ECC_GameTraceChannel2 | |
| 0x0503 | 0x05 | padding / unreflected | |||
| 0x08 | ThirdPersonDummyClass | TSubclassOf<ABP_ThirdPersonDummy_C> | 6 flags | /Game/Ride/Interactables/ThirdPerson/BP_ThirdPersonDummy.BP… | |
| 0x60 | FPPHoldOffset | FTransform | 5 flags | {Rotation={X=0, Y=0, Z=0, W=1}, Translation={X=0, Y=0, Z=0}… | |
| 0x60 | TPPHoldOffset | FTransform | 5 flags | {Rotation={X=0, Y=0, Z=0, W=1}, Translation={X=0, Y=0, Z=0}… | |
| 0x08 | CharacterPoseSequence | UAnimSequenceBase* | 5 flags | /Game/Ride/Character/Animation/FPP_Tool_Idle_01.FPP_Tool_Id… | |
| 0x20 | CurrentTags | FGameplayTagContainer | NetRepNotify+3 flags | {GameplayTags=[], ParentTags=[]} | |
| 0x10 | DisplayName | FText | 3 flags | <FText> | |
| 0x01 | ShouldBeAttachedOnSpawn | bool | Net+7 flags | false | |
| 0x0609 | 0x07 | padding / unreflected | |||
| 0x08 | GameTimeOffset | double | 7 flags | 0 | |
| 0x01 | Pickupable | bool | 7 flags | true | |
| 0x0619 | 0x07 | padding / unreflected | |||
| 0x08 | SelfHitSound | USoundBase* | 6 flags | nullptr | |
| 0x01 | PlayTriggerEffectsEffect | bool | NetRepNotify+7 flags | false | |
| 0x01 | IsHardHit | bool | 7 flags | false | |
| 0x01 | HitSurface | EPhysicalSurface | 7 flags | SurfaceType_Default | |
| 0x062B | 0x05 | padding / unreflected | |||
| 0x08 | NormalizedImpactForce | double | 7 flags | 0 | |
| 0x50 | AttachPointTypeTransfromMap | TMap<TSubclassOf<AActor>, FTransform> | 3 flags | <TMap> | |
| 0x50 | Interactable_LookatPlayerInteractionTexts | TMap<UInputAction*, FText> | 3 flags | <TMap> | |
| 0x50 | Interactable_PickedUpPlayerInteractionTexts | TMap<UInputAction*, FText> | 3 flags | <TMap> | |
| 0x01 | AlwaysKeepHitEvent | bool | 8 flags | false | |
| 0x0729 | 0x07 | padding / unreflected | |||
| 0x10 | Nails | TArray<AActor*> | NetRepNotify+4 flags | [] | |
| 0x08 | Character Pose AnimTPP | UAnimSequenceBase* | 5 flags | nullptr | |
Inherited from ARGInteractableActor 1
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | SignificanceComponent | USignificanceComponent* | 12 flags | /Script/Ride.Default__RGInteractableActor.SignificanceCompo… |
Inherited from AActor 79
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x005C | 0x01 | padding / unreflected | |||
| 0x01 | bActorEnableCollision : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 1 | bool | Transient+4 flags | false | |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 6 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x0061 | 0x03 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0170 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x0195 | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C0 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0200 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 5
| Signature | Flags | Native | Params |
|---|---|---|---|
void GetAttachedToPlayerInteractionTexts(TMap<UInputAction*, FText>& PickedUpPlayerInteractions)Script25 statements · 1,023 bytes of bytecode0x0000K2Node_MakeArray_Array = {FormatArgumentData{"", 0, FText(), 0, 0f, 0, 0}};0x0038CallFunc_GetPlayerControllerFromID_ReturnValue = GetPlayerControllerFromID(this, 0);0x0052CallFunc_Format_ReturnValue = Format(NSLOCTEXT("95A2C5234357B9FFEC1BEF8DADD1332A", "", "Move Seat"), K2Node_MakeArray_Array);0x00A8CallFunc_IsUsingGamepad_ReturnValue = IsUsingGamepad(CallFunc_GetPlayerControllerFromID_ReturnValue);0x00C5K2Node_MakeStruct_FormatArgumentData.ArgumentName = "b";0x00E3K2Node_MakeStruct_FormatArgumentData.ArgumentValueType = 4;0x0100K2Node_MakeStruct_FormatArgumentData.ArgumentValue = CallFunc_Format_ReturnValue;0x0124K2Node_MakeStruct_FormatArgumentData.ArgumentValueInt = 0;0x0148K2Node_MakeStruct_FormatArgumentData.ArgumentValueFloat = 0f;0x0168K2Node_MakeStruct_FormatArgumentData.ArgumentValueDouble = 0;0x018CK2Node_MakeStruct_FormatArgumentData.ArgumentValueGender = 0;0x01A9CallFunc_SelectText_ReturnValue = SelectText(FText::FromStringTable("/Game/Ride/Game/ST_InGame.ST_InGame", "MoveLeftRightGamepad"), FText::FromStringTable("/Game/Ride/Game/ST_InGame.ST_InGame", "MoveLeft_MoveRight"), CallFunc_IsUsingGamepad_ReturnValue);0x0256K2Node_MakeStruct_FormatArgumentData_1.ArgumentName = "a";0x0274K2Node_MakeStruct_FormatArgumentData_1.ArgumentValueType = 4;0x0291K2Node_MakeStruct_FormatArgumentData_1.ArgumentValue = CallFunc_SelectText_ReturnValue;0x02B5K2Node_MakeStruct_FormatArgumentData_1.ArgumentValueInt = 0;0x02D9K2Node_MakeStruct_FormatArgumentData_1.ArgumentValueFloat = 0f;0x02F9K2Node_MakeStruct_FormatArgumentData_1.ArgumentValueDouble = 0;0x031DK2Node_MakeStruct_FormatArgumentData_1.ArgumentValueGender = 0;0x033AK2Node_MakeArray_Array_1 = {K2Node_MakeStruct_FormatArgumentData_1, K2Node_MakeStruct_FormatArgumentData};0x0357CallFunc_Format_ReturnValue_1 = Format(FText::AsCultureInvariant("{a}{b} "), K2Node_MakeArray_Array_1);0x0387K2Node_MakeMap_Map = TMap{/Game/Ride/Input/Actions/Player/IA_Unmount.IA_Unmount: FText::FromStringTable("/Game/Ride/Game/ST_InGame.ST_InGame", "StandUp"), nullptr: CallFunc_Format_ReturnValue_1};0x03E1PickedUpPlayerInteractions = K2Node_MakeMap_Map;0x03FCreturn;0x03FE// end of script | Public | 0x50 | |
void OnSeatRotationUpdated()Script22 statements · 553 bytes of bytecode0x0000GetAttachedPlayer(CallFunc_GetAttachedPlayer_Player);0x0017CallFunc_IsValid_ReturnValue_1 = IsValid(CallFunc_GetAttachedPlayer_Player);0x0034if (!(CallFunc_IsValid_ReturnValue_1)) goto Label_00E0;0x0042CallFunc_IsLocallyControlled_ReturnValue = CallFunc_GetAttachedPlayer_Player.IsLocallyControlled();0x0070if (!(CallFunc_IsLocallyControlled_ReturnValue)) goto Label_00E0;0x007ELabel_007E:0x007ECallFunc_IsValid_ReturnValue = IsValid(SplinLoopSFX);0x009Bif (!(CallFunc_IsValid_ReturnValue)) goto Label_0199;0x00A9SplinLoopSFX.SetTriggerParameter(FName(TriggerRotation));0x00DBgoto Label_0226;0x00E0Label_00E0:0x00E0CallFunc_MakeRotator_Yaw_ImplicitCast = Cast<3>(SeatRotation);0x00FDCallFunc_MakeRotator_ReturnValue = MakeRotator(0f, 0f, CallFunc_MakeRotator_Yaw_ImplicitCast);0x012CSM_PassengerChair_Top_01.K2_SetRelativeRotation(CallFunc_MakeRotator_ReturnValue, false, CallFunc_K2_SetRelativeRotation_SweepHitResult, false);0x0160PlayerAttachmentPoint.K2_SetRelativeRotation(CallFunc_MakeRotator_ReturnValue, false, CallFunc_K2_SetRelativeRotation_SweepHitResult, false);0x0194goto Label_007E;0x0199Label_0199:0x0199CallFunc_SpawnSoundAttached_ReturnValue = SpawnSoundAttached(/Game/Ride/Audio/Metasounds/Vehicle/PassengerSeat/MSS_Vehicle_PassengerSeat.MSS_Vehicle_PassengerSeat, StaticMesh, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), 0, false, 1f, 1f, 0f, nullptr, nullptr, true);0x0213SplinLoopSFX = CallFunc_SpawnSoundAttached_ReturnValue;0x0226Label_0226:0x0226return;0x0228// end of script | Protected | 0x00 | |
void InpActEvt_IA_Move_K2Node_EnhancedInputActionEvent_0(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction)Script7 statements · 90 bytes of bytecode0x0000PersistentFrame.K2Node_EnhancedInputActionEvent_ActionValue = ActionValue;0x0012PersistentFrame.K2Node_EnhancedInputActionEvent_ElapsedTime = ElapsedTime;0x0024PersistentFrame.K2Node_EnhancedInputActionEvent_TriggeredTime = TriggeredTime;0x0036PersistentFrame.K2Node_EnhancedInputActionEvent_SourceAction = SourceAction;0x0048ExecuteUbergraph_BP_PassengerChair(113);0x0057return;0x0059// end of script | 0x30 | ||
void OnPlayerSit(ARGFirstPersonCharacter* PlayerCharacter, bool IsSittingDown)Script5 statements · 54 bytes of bytecode0x0000PersistentFrame.K2Node_Event_PlayerCharacter = PlayerCharacter;0x0012PersistentFrame.K2Node_Event_IsSittingDown = IsSittingDown;0x0024ExecuteUbergraph_BP_PassengerChair(10);0x0033return;0x0035// end of script | Public | 0x09 | |
void ExecuteUbergraph_BP_PassengerChair(int32 EntryPoint)Script26 statements · 648 bytes of bytecode0x0000goto [EntryPoint];0x000Aif (!(K2Node_Event_IsSittingDown)) goto Label_001D;0x0018goto Label_0285;0x001DLabel_001D:0x001DCallFunc_IsValid_ReturnValue = IsValid(SplinLoopSFX);0x003Aif (!(CallFunc_IsValid_ReturnValue)) goto Label_0285;0x0048SplinLoopSFX.Stop();0x006Cgoto Label_0285;0x0071CallFunc_Conv_InputActionValueToAxis2D_ReturnValue = Conv_InputActionValueToAxis2D(K2Node_EnhancedInputActionEvent_ActionValue);0x0096Temp_struct_Variable = CallFunc_Conv_InputActionValueToAxis2D_ReturnValue;0x00B1Temp_real_Variable_1 = Cast<4>(K2Node_EnhancedInputActionEvent_ElapsedTime);0x00CETemp_real_Variable_1 = Temp_real_Variable_1;0x00E9Temp_real_Variable = Cast<4>(K2Node_EnhancedInputActionEvent_TriggeredTime);0x0106Temp_real_Variable = Temp_real_Variable;0x0121Temp_object_Variable = K2Node_EnhancedInputActionEvent_SourceAction;0x0134BreakVector2D(Temp_struct_Variable, CallFunc_BreakVector2D_X, CallFunc_BreakVector2D_Y);0x0159CallFunc_MakeRotator_Yaw_ImplicitCast = Cast<3>(CallFunc_BreakVector2D_X);0x0176CallFunc_MakeRotator_ReturnValue = MakeRotator(0f, 0f, CallFunc_MakeRotator_Yaw_ImplicitCast);0x01A5SM_PassengerChair_Top_01.K2_AddRelativeRotation(CallFunc_MakeRotator_ReturnValue, false, CallFunc_K2_AddRelativeRotation_SweepHitResult, false);0x01D9PlayerAttachmentPoint.K2_AddRelativeRotation(CallFunc_MakeRotator_ReturnValue, false, CallFunc_K2_AddRelativeRotation_SweepHitResult, false);0x020DBreakRotator(SM_PassengerChair_Top_01.RelativeRotation, CallFunc_BreakRotator_Roll, CallFunc_BreakRotator_Pitch, CallFunc_BreakRotator_Yaw);0x0251CallFunc_NotifyServer_RotateSeat_SeatRotation_ImplicitCast = Cast<4>(CallFunc_BreakRotator_Yaw);0x026ENotifyServer_RotateSeat(CallFunc_NotifyServer_RotateSeat_SeatRotation_ImplicitCast);0x0285Label_0285:0x0285return;0x0287// end of script | Final | 0x04 |