Zdexby TheHolyOneZ
5,159 classes
/Game/Ride/Interactables/TruckParts/BP_BelowWindowPanelWheel_01.BP_BelowWindowPanelWheel_01_C 0x07E4 (2,020 B) align 16 inherited 0x07E4 vtable /Game/Ride/Interactables/TruckParts/BP_BelowWindowPanelWheel_01
0x00x07E4

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.
Inherited from ABP_Interactable_TruckPart_01_C 8
OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x10ValidSocketNamesTArray<FName>2 flags[4 items]
0x60WinnerTransformFTransform6 flags{Rotation={X=0, Y=0, Z=0, W=1}, Translation={X=0, Y=0, Z=0}…
0x08DistanceCheckdouble7 flags300
0x01FoundSpotbool7 flagsfalse
0x07C90x03padding / unreflected
0x04ShieldHealthint327 flags5
0x01HasCustomColorboolNet+7 flagsfalse
0x07D10x03padding / unreflected
0x10CustomColorFLinearColorNet+7 flags{R=0, G=0, B=0, A=0}
Inherited from ABP_Interactable_Actor_C 40
OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08BuoyancyUBuoyancyComponent*6 flagsnullptr
0x08StaticMeshUStaticMeshComponent*6 flagsnullptr
0x60HoldTransformFTransform6 flags{Rotation={X=0, Y=-0, Z=0, W=1}, Translation={X=100, Y=0, Z…
0x08InteractableIMCUInputMappingContext*6 flags/Game/Ride/Input/IMC/IMC_Interactable.IMC_Interactable
0x08PlayerABP_FirstPersonCharacter_C*7 flagsnullptr
0x08AttachedToActorAActor*7 flagsnullptr
0x03480x08padding / unreflected
0x60RelativeAttachTransformFTransformNet+6 flags{Rotation={X=0, Y=-0, Z=0, W=1}, Translation={X=0, Y=0, Z=0…
0x01TickWhenPickedUpbool7 flagsfalse
0x01TickInitialStatebool7 flagsfalse
0x01CanBePickedUpWhenAttachedbool7 flagstrue
0x03B30x05padding / unreflected
0x50Interactble_LookatPlayerInteractionsTMap<FName, UInputAction*>Deprecated+3 flags<TMap>
0x50Interactble_PickedUpPlayerInteractionsTMap<FName, UInputAction*>Deprecated+3 flags<TMap>
0x20ObjectAttachTypeFGameplayTagContainer2 flags{GameplayTags=[], ParentTags=[]}
0x20AcceptableAttachTypesFGameplayTagContainer2 flags{GameplayTags=[], ParentTags=[]}
0x08AttachPointStateFGameplayTag4 flags{TagName=AttachPointState.Free}
0x60CustomAttachTransformFTransformNet+5 flags{Rotation={X=0, Y=-0, Z=0, W=1}, Translation={X=0, Y=0, Z=0…
0x01DefaultObjectTypeECollisionChannel7 flagsECC_PhysicsBody
0x01CharacterPoseE_CharacterPose6 flagsNewEnumerator1
0x01SpawnAttachedCollisionTypeECollisionChannelNet+7 flagsECC_GameTraceChannel2
0x05030x05padding / unreflected
0x08ThirdPersonDummyClassTSubclassOf<ABP_ThirdPersonDummy_C>6 flags/Game/Ride/Interactables/ThirdPerson/BP_ThirdPersonDummy.BP…
0x60FPPHoldOffsetFTransform5 flags{Rotation={X=0, Y=0, Z=0, W=1}, Translation={X=0, Y=0, Z=0}…
0x60TPPHoldOffsetFTransform5 flags{Rotation={X=0, Y=0, Z=0, W=1}, Translation={X=0, Y=0, Z=0}…
0x08CharacterPoseSequenceUAnimSequenceBase*5 flags/Game/Ride/Character/Animation/FPP_Tool_Idle_01.FPP_Tool_Id…
0x20CurrentTagsFGameplayTagContainerNetRepNotify+3 flags{GameplayTags=[], ParentTags=[]}
0x10DisplayNameFText3 flags<FText>
0x01ShouldBeAttachedOnSpawnboolNet+7 flagsfalse
0x06090x07padding / unreflected
0x08GameTimeOffsetdouble7 flags0
0x01Pickupablebool7 flagstrue
0x06190x07padding / unreflected
0x08SelfHitSoundUSoundBase*6 flagsnullptr
0x01PlayTriggerEffectsEffectboolNetRepNotify+7 flagsfalse
0x01IsHardHitbool7 flagsfalse
0x01HitSurfaceEPhysicalSurface7 flagsSurfaceType_Default
0x062B0x05padding / unreflected
0x08NormalizedImpactForcedouble7 flags0
0x50AttachPointTypeTransfromMapTMap<TSubclassOf<AActor>, FTransform>3 flags<TMap>
0x50Interactable_LookatPlayerInteractionTextsTMap<UInputAction*, FText>3 flags<TMap>
0x50Interactable_PickedUpPlayerInteractionTextsTMap<UInputAction*, FText>3 flags<TMap>
0x01AlwaysKeepHitEventbool8 flagsfalse
0x07290x07padding / unreflected
0x10NailsTArray<AActor*>NetRepNotify+4 flags[]
0x08Character Pose AnimTPPUAnimSequenceBase*5 flagsnullptr
Inherited from ARGInteractableActor 1
OffsetSizeNameTypeFlagsDefault
0x08SignificanceComponentUSignificanceComponent*12 flags/Script/Ride.Default__RGInteractableActor.SignificanceCompo…
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x005C0x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 6boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02000x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 0

SignatureFlagsNativeParams
No reflected functions.