0x00x03A0
Members 9
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | NailPhysicsConstraint | UPhysicsConstraintComponent* | 6 flags | nullptr | |
| 0x08 | StaticMesh | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | Constrained Component 1 | UPrimitiveComponent* | Net+7 flags | nullptr | |
| 0x08 | Constrainted Component 2 | UPrimitiveComponent* | Net+7 flags | nullptr | |
| 0x08 | TargetActor | AActor* | 7 flags | nullptr | |
| 0x08 | ActorToAttachTo | AActor* | 7 flags | nullptr | |
| 0x60 | TargetActorTransform | FTransform | 6 flags | {Rotation={X=0, Y=-0, Z=0, W=1}, Translation={X=0, Y=0, Z=0… | |
| 0x60 | ActorToAttachToTransform | FTransform | 6 flags | {Rotation={X=0, Y=0, Z=0, W=1}, Translation={X=0, Y=0, Z=0}… |
Inherited from AActor 79
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x005C | 0x01 | padding / unreflected | |||
| 0x01 | bActorEnableCollision : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 1 | bool | Transient+4 flags | false | |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 6 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x0061 | 0x03 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0170 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x0195 | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C0 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0200 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 4
| Signature | Flags | Native | Params |
|---|---|---|---|
void ISConnectingActors(AActor* ActorA, AActor* ActorB, const bool& Connected)Script18 statements · 414 bytes of bytecode0x0000CallFunc_IsValid_ReturnValue = IsValid(ActorB);0x001DCallFunc_IsValid_ReturnValue_1 = IsValid(ActorA);0x003ACallFunc_BooleanAND_ReturnValue = BooleanAND(CallFunc_IsValid_ReturnValue_1, CallFunc_IsValid_ReturnValue);0x0060if (!(CallFunc_BooleanAND_ReturnValue)) goto Label_0190;0x006ECallFunc_EqualEqual_ObjectObject_ReturnValue = EqualEqual_ObjectObject(ActorB, TargetActor);0x0094CallFunc_EqualEqual_ObjectObject_ReturnValue_1 = EqualEqual_ObjectObject(ActorA, ActorToAttachTo);0x00BACallFunc_BooleanAND_ReturnValue_1 = BooleanAND(CallFunc_EqualEqual_ObjectObject_ReturnValue_1, CallFunc_EqualEqual_ObjectObject_ReturnValue);0x00E0CallFunc_EqualEqual_ObjectObject_ReturnValue_2 = EqualEqual_ObjectObject(ActorB, ActorToAttachTo);0x0106CallFunc_EqualEqual_ObjectObject_ReturnValue_3 = EqualEqual_ObjectObject(ActorA, TargetActor);0x012CCallFunc_BooleanAND_ReturnValue_2 = BooleanAND(CallFunc_EqualEqual_ObjectObject_ReturnValue_3, CallFunc_EqualEqual_ObjectObject_ReturnValue_2);0x0152CallFunc_BooleanOR_ReturnValue = BooleanOR(CallFunc_BooleanAND_ReturnValue_2, CallFunc_BooleanAND_ReturnValue_1);0x0178Connected = CallFunc_BooleanOR_ReturnValue;0x018Bgoto Label_019B;0x0190Label_0190:0x0190Connected = false;0x019BLabel_019B:0x019Breturn;0x019D// end of script | Public | 0x11 | |
void ReceiveBeginPlay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_NailGun_Nail(15);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void ReceiveEndPlay(const EEndPlayReason& EndPlayReason)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_Event_EndPlayReason = EndPlayReason;0x0012ExecuteUbergraph_BP_NailGun_Nail(524);0x0021return;0x0023// end of script | EventProtected | 0x01 | |
void ExecuteUbergraph_BP_NailGun_Nail(int32 EntryPoint)Script55 statements · 957 bytes of bytecode0x0000PushFlow(Label_03BA);0x0005goto [EntryPoint];0x000FCallFunc_K2_GetComponentLocation_ReturnValue = StaticMesh.K2_GetComponentLocation();0x0041PlaySoundAtLocation(this, /Game/Ride/Audio/Metasounds/Equipment/NailGun/MSS_Equipment_NailGun_Hit_Plank.MSS_Equipment_NailGun_Hit_Plank, CallFunc_K2_GetComponentLocation_ReturnValue, FRotator(0, 0, 0), 1f, 1f, 0f, nullptr, nullptr, nullptr, nullptr);0x008ACallFunc_HasAuthority_ReturnValue = HasAuthority();0x009Eif (!(CallFunc_HasAuthority_ReturnValue)) PopFlow();0x00A8K2Node_DynamicCast_AsBPI_Interact_1 = Cast<BPI_Interact_C>(TargetActor);0x00CCK2Node_DynamicCast_bSuccess_1 = Cast<2>(K2Node_DynamicCast_AsBPI_Interact_1);0x00E9if (!(K2Node_DynamicCast_bSuccess_1)) goto Label_01F0;0x00F7K2Node_DynamicCast_AsBPI_Interact_1.AddNail(this, TargetActorTransform, ActorToAttachTo, CallFunc_AddNail_Success_1);0x0138Label_0138:0x0138CallFunc_IsValid_ReturnValue = IsValid(ActorToAttachTo);0x0155if (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x015FK2Node_DynamicCast_AsBPI_Interact = Cast<BPI_Interact_C>(ActorToAttachTo);0x0183K2Node_DynamicCast_bSuccess = Cast<2>(K2Node_DynamicCast_AsBPI_Interact);0x01A0if (!(K2Node_DynamicCast_bSuccess)) goto Label_0200;0x01AEK2Node_DynamicCast_AsBPI_Interact.AddNail(this, ActorToAttachToTransform, TargetActor, CallFunc_AddNail_Success);0x01EFPopFlow();0x01F0Label_01F0:0x01F0CallFunc_AddNail_Success_1 = false;0x01FBgoto Label_0138;0x0200Label_0200:0x0200CallFunc_AddNail_Success = false;0x020BPopFlow();0x020CPushFlow(Label_039A);0x0211K2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(K2Node_Event_EndPlayReason, 0);0x0230if (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_023F;0x023EPopFlow();0x023FLabel_023F:0x023FCallFunc_IsValid_ReturnValue_1 = IsValid(TargetActor);0x025Cif (!(CallFunc_IsValid_ReturnValue_1)) PopFlow();0x0266K2Node_DynamicCast_AsBPI_Interact_2 = Cast<BPI_Interact_C>(TargetActor);0x028AK2Node_DynamicCast_bSuccess_2 = Cast<2>(K2Node_DynamicCast_AsBPI_Interact_2);0x02A7if (!(K2Node_DynamicCast_bSuccess_2)) goto Label_038A;0x02B5K2Node_DynamicCast_AsBPI_Interact_2.RemoveNail(this, CallFunc_RemoveNail_Success);0x02E4Label_02E4:0x02E4CallFunc_IsValid_ReturnValue_2 = IsValid(ActorToAttachTo);0x0301if (!(CallFunc_IsValid_ReturnValue_2)) PopFlow();0x030BK2Node_DynamicCast_AsBPI_Interact_3 = Cast<BPI_Interact_C>(ActorToAttachTo);0x032FK2Node_DynamicCast_bSuccess_3 = Cast<2>(K2Node_DynamicCast_AsBPI_Interact_3);0x034Cif (!(K2Node_DynamicCast_bSuccess_3)) goto Label_03AE;0x035AK2Node_DynamicCast_AsBPI_Interact_3.RemoveNail(this, CallFunc_RemoveNail_Success_1);0x0389PopFlow();0x038ALabel_038A:0x038ACallFunc_RemoveNail_Success = false;0x0395goto Label_02E4;0x039ALabel_039A:0x039AReceiveEndPlay(K2Node_Event_EndPlayReason);0x03ADPopFlow();0x03AELabel_03AE:0x03AECallFunc_RemoveNail_Success_1 = false;0x03B9PopFlow();0x03BALabel_03BA:0x03BAreturn;0x03BC// end of script | Final | 0x04 |