Zdexby TheHolyOneZ
5,159 classes
Class

ABP_NailGun_Nail_C

: AActor : UObject
/Game/Ride/Interactables/NailGun/BP_NailGun_Nail.BP_NailGun_Nail_C 0x03A0 (928 B) align 16 inherited 0x02A8 4 scripted vtable /Game/Ride/Interactables/NailGun/BP_NailGun_Nail
0x00x03A0

Members 9

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08NailPhysicsConstraintUPhysicsConstraintComponent*6 flagsnullptr
0x08StaticMeshUStaticMeshComponent*6 flagsnullptr
0x08Constrained Component 1UPrimitiveComponent*Net+7 flagsnullptr
0x08Constrainted Component 2UPrimitiveComponent*Net+7 flagsnullptr
0x08TargetActorAActor*7 flagsnullptr
0x08ActorToAttachToAActor*7 flagsnullptr
0x60TargetActorTransformFTransform6 flags{Rotation={X=0, Y=-0, Z=0, W=1}, Translation={X=0, Y=0, Z=0…
0x60ActorToAttachToTransformFTransform6 flags{Rotation={X=0, Y=0, Z=0, W=1}, Translation={X=0, Y=0, Z=0}…
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x005C0x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 6boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02000x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 4

SignatureFlagsNativeParams
void ISConnectingActors(AActor* ActorA, AActor* ActorB, const bool& Connected)
Script18 statements · 414 bytes of bytecode
0x0000CallFunc_IsValid_ReturnValue = IsValid(ActorB);0x001DCallFunc_IsValid_ReturnValue_1 = IsValid(ActorA);0x003ACallFunc_BooleanAND_ReturnValue = BooleanAND(CallFunc_IsValid_ReturnValue_1, CallFunc_IsValid_ReturnValue);0x0060if (!(CallFunc_BooleanAND_ReturnValue)) goto Label_0190;0x006ECallFunc_EqualEqual_ObjectObject_ReturnValue = EqualEqual_ObjectObject(ActorB, TargetActor);0x0094CallFunc_EqualEqual_ObjectObject_ReturnValue_1 = EqualEqual_ObjectObject(ActorA, ActorToAttachTo);0x00BACallFunc_BooleanAND_ReturnValue_1 = BooleanAND(CallFunc_EqualEqual_ObjectObject_ReturnValue_1, CallFunc_EqualEqual_ObjectObject_ReturnValue);0x00E0CallFunc_EqualEqual_ObjectObject_ReturnValue_2 = EqualEqual_ObjectObject(ActorB, ActorToAttachTo);0x0106CallFunc_EqualEqual_ObjectObject_ReturnValue_3 = EqualEqual_ObjectObject(ActorA, TargetActor);0x012CCallFunc_BooleanAND_ReturnValue_2 = BooleanAND(CallFunc_EqualEqual_ObjectObject_ReturnValue_3, CallFunc_EqualEqual_ObjectObject_ReturnValue_2);0x0152CallFunc_BooleanOR_ReturnValue = BooleanOR(CallFunc_BooleanAND_ReturnValue_2, CallFunc_BooleanAND_ReturnValue_1);0x0178Connected = CallFunc_BooleanOR_ReturnValue;0x018Bgoto Label_019B;0x0190Label_0190:0x0190Connected = false;0x019BLabel_019B:0x019Breturn;0x019D// end of script
Public0x11
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_NailGun_Nail(15);0x000Freturn;0x0011// end of script
EventProtected0x00
void ReceiveEndPlay(const EEndPlayReason& EndPlayReason)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_EndPlayReason = EndPlayReason;0x0012ExecuteUbergraph_BP_NailGun_Nail(524);0x0021return;0x0023// end of script
EventProtected0x01
void ExecuteUbergraph_BP_NailGun_Nail(int32 EntryPoint)
Script55 statements · 957 bytes of bytecode
0x0000PushFlow(Label_03BA);0x0005goto [EntryPoint];0x000FCallFunc_K2_GetComponentLocation_ReturnValue = StaticMesh.K2_GetComponentLocation();0x0041PlaySoundAtLocation(this, /Game/Ride/Audio/Metasounds/Equipment/NailGun/MSS_Equipment_NailGun_Hit_Plank.MSS_Equipment_NailGun_Hit_Plank, CallFunc_K2_GetComponentLocation_ReturnValue, FRotator(0, 0, 0), 1f, 1f, 0f, nullptr, nullptr, nullptr, nullptr);0x008ACallFunc_HasAuthority_ReturnValue = HasAuthority();0x009Eif (!(CallFunc_HasAuthority_ReturnValue)) PopFlow();0x00A8K2Node_DynamicCast_AsBPI_Interact_1 = Cast<BPI_Interact_C>(TargetActor);0x00CCK2Node_DynamicCast_bSuccess_1 = Cast<2>(K2Node_DynamicCast_AsBPI_Interact_1);0x00E9if (!(K2Node_DynamicCast_bSuccess_1)) goto Label_01F0;0x00F7K2Node_DynamicCast_AsBPI_Interact_1.AddNail(this, TargetActorTransform, ActorToAttachTo, CallFunc_AddNail_Success_1);0x0138Label_0138:0x0138CallFunc_IsValid_ReturnValue = IsValid(ActorToAttachTo);0x0155if (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x015FK2Node_DynamicCast_AsBPI_Interact = Cast<BPI_Interact_C>(ActorToAttachTo);0x0183K2Node_DynamicCast_bSuccess = Cast<2>(K2Node_DynamicCast_AsBPI_Interact);0x01A0if (!(K2Node_DynamicCast_bSuccess)) goto Label_0200;0x01AEK2Node_DynamicCast_AsBPI_Interact.AddNail(this, ActorToAttachToTransform, TargetActor, CallFunc_AddNail_Success);0x01EFPopFlow();0x01F0Label_01F0:0x01F0CallFunc_AddNail_Success_1 = false;0x01FBgoto Label_0138;0x0200Label_0200:0x0200CallFunc_AddNail_Success = false;0x020BPopFlow();0x020CPushFlow(Label_039A);0x0211K2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(K2Node_Event_EndPlayReason, 0);0x0230if (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_023F;0x023EPopFlow();0x023FLabel_023F:0x023FCallFunc_IsValid_ReturnValue_1 = IsValid(TargetActor);0x025Cif (!(CallFunc_IsValid_ReturnValue_1)) PopFlow();0x0266K2Node_DynamicCast_AsBPI_Interact_2 = Cast<BPI_Interact_C>(TargetActor);0x028AK2Node_DynamicCast_bSuccess_2 = Cast<2>(K2Node_DynamicCast_AsBPI_Interact_2);0x02A7if (!(K2Node_DynamicCast_bSuccess_2)) goto Label_038A;0x02B5K2Node_DynamicCast_AsBPI_Interact_2.RemoveNail(this, CallFunc_RemoveNail_Success);0x02E4Label_02E4:0x02E4CallFunc_IsValid_ReturnValue_2 = IsValid(ActorToAttachTo);0x0301if (!(CallFunc_IsValid_ReturnValue_2)) PopFlow();0x030BK2Node_DynamicCast_AsBPI_Interact_3 = Cast<BPI_Interact_C>(ActorToAttachTo);0x032FK2Node_DynamicCast_bSuccess_3 = Cast<2>(K2Node_DynamicCast_AsBPI_Interact_3);0x034Cif (!(K2Node_DynamicCast_bSuccess_3)) goto Label_03AE;0x035AK2Node_DynamicCast_AsBPI_Interact_3.RemoveNail(this, CallFunc_RemoveNail_Success_1);0x0389PopFlow();0x038ALabel_038A:0x038ACallFunc_RemoveNail_Success = false;0x0395goto Label_02E4;0x039ALabel_039A:0x039AReceiveEndPlay(K2Node_Event_EndPlayReason);0x03ADPopFlow();0x03AELabel_03AE:0x03AECallFunc_RemoveNail_Success_1 = false;0x03B9PopFlow();0x03BALabel_03BA:0x03BAreturn;0x03BC// end of script
Final0x04